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o3de/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.Script...

31 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<ScriptCanvas Include="Source/InputHandlerNodeable.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Class Name="InputHandlerNodeable"
Namespace="StartingPointInput"
QualifiedName="StartingPointInput::InputHandlerNodeable"
PreferredClassName="Input Handler"
Base="ScriptCanvas::Nodeable"
Icon="Editor/Icons/ScriptCanvas/Bus.png"
EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
GraphEntryPoint="True"
GeneratePropertyFriend="True"
Description="Handle processed input events found in input binding assets">
<Output Name="Pressed" Description="Signaled when the input event begins." >
<Parameter Name="value" Type="float" Shared="true"/>
</Output>
<Output Name="Held" Description="Signaled while the input event is active." >
<Parameter Name="value" Type="float" Shared="true"/>
</Output>
<Output Name="Released" Description="Signaled when the input event ends." >
<Parameter Name="value" Type="float" Shared="true"/>
</Output>
<Property Name="Event Name"
Description="The input event name as defined in an inputbinding asset. Example 'Fireball'"
Type="AZStd::string"
IsInput="True"
IsOutput="False" />
</Class>
</ScriptCanvas>