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o3de/Gems/RenderToTexture/Code/Source/RenderToTextureModule.h

41 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <ISystem.h>
#include <IGem.h>
namespace RenderToTexture
{
/*!
* The RenderToTextureModule coordinates with the application
* to reflect component classes and register console variables.
*/
class RenderToTextureModule
: public CryHooksModule
{
public:
AZ_RTTI(RenderToTextureModule, "{B92256F5-7FD8-4C3E-8E6B-F9BAA081367B}", CryHooksModule);
AZ_CLASS_ALLOCATOR(RenderToTextureModule, AZ::SystemAllocator, 0);
RenderToTextureModule();
void OnCrySystemCVarRegistry() override;
private:
int rtt_aa;
int rtt_dof;
int rtt_motionblur;
float rtt_maxFPS;
};
} // namespace RenderToTexture