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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <ISystem.h>
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#include <IGem.h>
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namespace RenderToTexture
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{
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/*!
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* The RenderToTextureModule coordinates with the application
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* to reflect component classes and register console variables.
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*/
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class RenderToTextureModule
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: public CryHooksModule
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{
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public:
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AZ_RTTI(RenderToTextureModule, "{B92256F5-7FD8-4C3E-8E6B-F9BAA081367B}", CryHooksModule);
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AZ_CLASS_ALLOCATOR(RenderToTextureModule, AZ::SystemAllocator, 0);
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RenderToTextureModule();
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void OnCrySystemCVarRegistry() override;
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private:
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int rtt_aa;
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int rtt_dof;
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int rtt_motionblur;
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float rtt_maxFPS;
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};
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} // namespace RenderToTexture
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