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62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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#include <AzCore/Serialization/SerializeContext.h>
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#include "RenderToTexture/RenderToTextureBus.h"
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#include <RTTBus.h>
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namespace RenderToTexture
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{
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const int INVALID_RENDER_TARGET = -1;
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class RenderToTextureBase
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{
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public:
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AZ_CLASS_ALLOCATOR(RenderToTextureBase, AZ::SystemAllocator, 0);
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AZ_RTTI(RenderToTextureBase, "{95C6079D-0A1B-4C43-BBAC-68EDF2AA3457}");
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RenderToTextureBase() = default;
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virtual ~RenderToTextureBase() = default;
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static void Reflect(AZ::ReflectContext* reflection);
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protected:
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/**
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* Draw the current render target at the correct aspect ratio
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* @param config the RenderToTextureConfig to use
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*/
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void DisplayDebugImage(const RenderToTextureConfig& config) const;
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/**
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* Render the world to a texture
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* @param renderTargetHandle the texture handle for the render target
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* @param config the RenderToTextureConfig that contains the settings including the camera EntityId
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* @param entityId the EntityId to use for notifications and as a fallback camera transform
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*/
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void Render(int renderTargetHandle, const RenderToTextureConfig& config, const AZ::EntityId& entityId);
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/**
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* Issues warnings to the log if any problematic cvar settings are found.
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*/
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void ValidateCVars() const;
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//! The resource handle for our render target
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int m_renderTargetHandle = INVALID_RENDER_TARGET;
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//! Next time we will render, used for FPS limiting. If 0 then there is no FPS limiting.
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double m_nextRefreshTime = 0.0;
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};
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}
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#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
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