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o3de/Gems/RenderToTexture/Code/Source/EditorRenderToTextureCompon...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if AZ_RENDER_TO_TEXTURE_GEM_ENABLED
#include <AzCore/Component/Component.h>
#include <AzCore/Component/TickBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include "RenderToTextureBase.h"
#include "IRenderer.h"
namespace RenderToTexture
{
class EditorRenderToTextureConfig
: public RenderToTextureConfig
{
public:
AZ_CLASS_ALLOCATOR(EditorRenderToTextureConfig, AZ::SystemAllocator, 0);
AZ_RTTI(EditorRenderToTextureConfig, "{DE6728FF-F100-442B-A8B3-E0DE876EAA11}", RenderToTextureConfig);
static void Reflect(AZ::ReflectContext* reflection);
};
class EditorRenderToTextureComponent
: public AzToolsFramework::Components::EditorComponentBase
, public IRenderDebugListener
, protected AZ::TickBus::Handler
, protected RenderToTextureBase
{
public:
~EditorRenderToTextureComponent() override = default;
AZ_EDITOR_COMPONENT(EditorRenderToTextureComponent, "{851ED863-2D59-4512-8E34-4FFE8156BBC0}");
static void Reflect(AZ::ReflectContext* reflection);
void Activate() override;
void Deactivate() override;
void BuildGameEntity(AZ::Entity* gameEntity) override;
//////////////////////////////////////////////////////////////////////////
// IRenderDebugListener
void OnDebugDraw() override;
//////////////////////////////////////////////////////////////////////////
protected:
//////////////////////////////////////////////////////////////////////////
// AZ::TickBus::Handler
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
int GetTickOrder() override;
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// EditorRenderToTextureComponent
bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override;
void ConfigurationChanged();
////////////////////////////////////////////////////////////////////////
EditorRenderToTextureConfig m_config;
private:
void UpdateRenderTarget(const AZStd::string& textureName, int width, int height);
void ReleaseCurrentRenderTarget();
//! update in editor mode as well as game mode
bool m_updateInEditor = true;
//! track if registered to receive debug draw notifications
bool m_bRenderDebugDrawRegistered = false;
};
}
#endif // if AZ_RENDER_TO_TEXTURE_GEM_ENABLED