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o3de/Gems/PhysX/Code/Source/RigidBodyStatic.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <AzFramework/Physics/RigidBody.h>
#include <AzFramework/Physics/Shape.h>
#include <PhysX/UserDataTypes.h>
namespace PhysX
{
class Shape;
class RigidBodyStatic
: public Physics::RigidBodyStatic
{
public:
AZ_CLASS_ALLOCATOR(RigidBodyStatic, AZ::SystemAllocator, 0);
AZ_RTTI(RigidBodyStatic, "{06E960EF-E1F3-466F-B34F-800E32775092}", Physics::RigidBodyStatic);
RigidBodyStatic() = default;
RigidBodyStatic(const Physics::WorldBodyConfiguration& configuration);
~RigidBodyStatic();
// Physics::RigidBodyStatic
void AddShape(const AZStd::shared_ptr<Physics::Shape>& shape) override;
AZStd::shared_ptr<Physics::Shape> GetShape(AZ::u32 index) override;
AZ::u32 GetShapeCount() override;
// Physics::WorldBody
AZ::EntityId GetEntityId() const override;
Physics::World* GetWorld() const override;
AZ::Transform GetTransform() const override;
void SetTransform(const AZ::Transform& transform) override;
AZ::Vector3 GetPosition() const override;
AZ::Quaternion GetOrientation() const override;
AZ::Aabb GetAabb() const override;
Physics::RayCastHit RayCast(const Physics::RayCastRequest& request) override;
virtual AZ::Crc32 GetNativeType() const override;
virtual void* GetNativePointer() const override;
void AddToWorld(Physics::World&) override;
void RemoveFromWorld(Physics::World&) override;
private:
void CreatePxActor(const Physics::WorldBodyConfiguration& configuration);
AZStd::shared_ptr<physx::PxRigidStatic> m_staticRigidBody;
AZStd::vector<AZStd::shared_ptr<PhysX::Shape>> m_shapes;
PhysX::ActorData m_actorUserData;
AZStd::string m_debugName;
};
} // namespace PhysX