130 lines
4.9 KiB
C++
130 lines
4.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzFramework/Physics/RigidBody.h>
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#include <AzFramework/Physics/World.h>
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#include <AzFramework/Physics/WorldBodyBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <PhysX/ColliderComponentBus.h>
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#include <PhysX/Debug/PhysXDebugConfiguration.h>
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#include <PhysX/Debug/PhysXDebugInterface.h>
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namespace PhysX
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{
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/// Configuration data for EditorPhysXRigidBodyComponent.
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///
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struct EditorRigidBodyConfiguration
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: public Physics::RigidBodyConfiguration
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{
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AZ_CLASS_ALLOCATOR(EditorRigidBodyConfiguration, AZ::SystemAllocator, 0);
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AZ_RTTI(EditorRigidBodyConfiguration, "{27297024-5A99-4C58-8614-4EF18137CE69}", Physics::RigidBodyConfiguration);
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static void Reflect(AZ::ReflectContext* context);
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// Debug properties.
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bool m_centerOfMassDebugDraw = false;
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};
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/// Class for in-editor PhysX Rigid Body Component.
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///
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class EditorRigidBodyComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, protected AzFramework::EntityDebugDisplayEventBus::Handler
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, private AZ::TransformNotificationBus::Handler
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, private Physics::ColliderComponentEventBus::Handler
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, private Physics::WorldNotificationBus::Handler
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, private Physics::WorldBodyRequestBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(EditorRigidBodyComponent, "{F2478E6B-001A-4006-9D7E-DCB5A6B041DD}", AzToolsFramework::Components::EditorComponentBase);
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static void Reflect(AZ::ReflectContext* context);
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EditorRigidBodyComponent() = default;
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explicit EditorRigidBodyComponent(const EditorRigidBodyConfiguration& configuration);
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~EditorRigidBodyComponent() = default;
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysicsWorldBodyService", 0x944da0cc));
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provided.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
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incompatible.push_back(AZ_CRC("PhysicsService", 0xa7350d22));
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incompatible.push_back(AZ_CRC("LegacyCryPhysicsService", 0xbb370351));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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}
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
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}
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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const Physics::RigidBody* GetRigidBody() const;
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private:
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// AzFramework::EntityDebugDisplayEventBus
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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// TransformBus
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void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
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// Physics::ColliderComponentEventBus
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void OnColliderChanged() override;
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// Physics::WorldNotificationBus
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void OnPrePhysicsSubtick(float fixedDeltaTime) override;
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// WorldBodyRequestBus
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void EnablePhysics() override;
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void DisablePhysics() override;
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bool IsPhysicsEnabled() const override;
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AZ::Aabb GetAabb() const override;
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Physics::WorldBody* GetWorldBody() override;
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Physics::RayCastHit RayCast(const Physics::RayCastRequest& request) override;
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void UpdateEditorWorldRigidBody();
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void UpdateDebugDrawSettings(const Debug::DebugDisplayData& data);
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void SetShouldBeUpdated();
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Debug::DebugDisplayDataChangedEvent::Handler m_debugDisplayDataChangeHandler;
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EditorRigidBodyConfiguration m_config;
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AZStd::unique_ptr<Physics::RigidBody> m_editorBody;
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AZ::Color m_centerOfMassDebugColor = AZ::Colors::White;
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float m_centerOfMassDebugSize = 0.1f;
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bool m_shouldBeUpdated = false;
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};
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} // namespace PhysX
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