282 lines
12 KiB
C++
282 lines
12 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Math/Quaternion.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <AzFramework/Physics/RigidBody.h>
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#include <AzFramework/Physics/Shape.h>
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzFramework/Physics/WorldBodyBus.h>
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#include <AzFramework/Physics/Common/PhysicsEvents.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/ComponentMode/ComponentModeDelegate.h>
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#include <AzToolsFramework/Manipulators/BoxManipulatorRequestBus.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <AzToolsFramework/UI/PropertyEditor/ComponentEditor.hxx>
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#include <LmbrCentral/Rendering/MeshComponentBus.h>
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#include <PhysX/ColliderShapeBus.h>
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#include <PhysX/EditorColliderComponentRequestBus.h>
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#include <PhysX/MeshAsset.h>
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#include <PhysX/MeshColliderComponentBus.h>
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#include <System/PhysXSystem.h>
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#include <Editor/DebugDraw.h>
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namespace PhysX
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{
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struct EditorProxyAssetShapeConfig
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{
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AZ_CLASS_ALLOCATOR(EditorProxyAssetShapeConfig, AZ::SystemAllocator, 0);
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AZ_RTTI(EditorProxyAssetShapeConfig, "{C1B46450-C2A3-4115-A2FB-E5FF3BAAAD15}");
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static void Reflect(AZ::ReflectContext* context);
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virtual ~EditorProxyAssetShapeConfig() = default;
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AZ::Data::Asset<Pipeline::MeshAsset> m_pxAsset{ AZ::Data::AssetLoadBehavior::QueueLoad };
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Physics::PhysicsAssetShapeConfiguration m_configuration;
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};
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/// Proxy container for only displaying a specific shape configuration depending on the shapeType selected.
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struct EditorProxyShapeConfig
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{
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AZ_CLASS_ALLOCATOR(EditorProxyShapeConfig, AZ::SystemAllocator, 0);
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AZ_RTTI(EditorProxyShapeConfig, "{531FB42A-42A9-4234-89BA-FD349EF83D0C}");
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static void Reflect(AZ::ReflectContext* context);
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EditorProxyShapeConfig() = default;
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EditorProxyShapeConfig(const Physics::ShapeConfiguration& shapeConfiguration);
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virtual ~EditorProxyShapeConfig() = default;
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Physics::ShapeType m_shapeType = Physics::ShapeType::PhysicsAsset;
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Physics::SphereShapeConfiguration m_sphere;
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Physics::BoxShapeConfiguration m_box;
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Physics::CapsuleShapeConfiguration m_capsule;
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EditorProxyAssetShapeConfig m_physicsAsset;
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Physics::CookedMeshShapeConfiguration m_cookedMesh;
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bool IsSphereConfig() const;
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bool IsBoxConfig() const;
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bool IsCapsuleConfig() const;
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bool IsAssetConfig() const;
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Physics::ShapeConfiguration& GetCurrent();
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const Physics::ShapeConfiguration& GetCurrent() const;
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AZ::u32 OnConfigurationChanged();
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};
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class EditorColliderComponentDescriptor;
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/// Editor PhysX Collider Component.
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///
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class EditorColliderComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, protected DebugDraw::DisplayCallback
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, protected AzToolsFramework::EntitySelectionEvents::Bus::Handler
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, private AzToolsFramework::BoxManipulatorRequestBus::Handler
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, private AZ::Data::AssetBus::MultiHandler
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, private PhysX::MeshColliderComponentRequestsBus::Handler
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, private AZ::TransformNotificationBus::Handler
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, private PhysX::ColliderShapeRequestBus::Handler
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, private LmbrCentral::MeshComponentNotificationBus::Handler
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, private AZ::Render::MeshComponentNotificationBus::Handler
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, private PhysX::EditorColliderComponentRequestBus::Handler
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, private Physics::WorldBodyRequestBus::Handler
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{
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public:
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AZ_RTTI(EditorColliderComponent, "{FD429282-A075-4966-857F-D0BBF186CFE6}", AzToolsFramework::Components::EditorComponentBase);
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AZ_EDITOR_COMPONENT_INTRUSIVE_DESCRIPTOR_TYPE(EditorColliderComponent);
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AZ_CLASS_ALLOCATOR(EditorColliderComponent, AZ::SystemAllocator, 0);
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friend class EditorColliderComponentDescriptor;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysicsWorldBodyService", 0x944da0cc));
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provided.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
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provided.push_back(AZ_CRC("PhysXTriggerService", 0x3a117d7b));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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// Not compatible with Legacy Cry Physics services
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incompatible.push_back(AZ_CRC("ColliderService", 0x902d4e93));
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incompatible.push_back(AZ_CRC("LegacyCryPhysicsService", 0xbb370351));
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}
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static AZ::ComponentDescriptor* CreateDescriptor();
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EditorColliderComponent() = default;
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EditorColliderComponent(
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const Physics::ColliderConfiguration& colliderConfiguration,
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const Physics::ShapeConfiguration& shapeConfiguration);
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// these functions are made virtual because we call them from other modules
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virtual const EditorProxyShapeConfig& GetShapeConfiguration() const;
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virtual const Physics::ColliderConfiguration& GetColliderConfiguration() const;
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virtual Physics::ColliderConfiguration GetColliderConfigurationScaled() const;
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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private:
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AZ_DISABLE_COPY_MOVE(EditorColliderComponent)
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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/// AzToolsFramework::EntitySelectionEvents
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void OnSelected() override;
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void OnDeselected() override;
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// DisplayCallback
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void Display(AzFramework::DebugDisplayRequests& debugDisplay) const;
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void DisplayMeshCollider(AzFramework::DebugDisplayRequests& debugDisplay) const;
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void DisplayPrimitiveCollider(AzFramework::DebugDisplayRequests& debugDisplay) const;
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// AZ::Data::AssetBus::Handler
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void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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void OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
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// PhysXMeshColliderComponentRequestBus
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AZ::Data::Asset<Pipeline::MeshAsset> GetMeshAsset() const override;
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void GetStaticWorldSpaceMeshTriangles(AZStd::vector<AZ::Vector3>& verts, AZStd::vector<AZ::u32>& indices) const override;
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Physics::MaterialId GetMaterialId() const override;
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void SetMeshAsset(const AZ::Data::AssetId& id) override;
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void SetMaterialAsset(const AZ::Data::AssetId& id) override;
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void SetMaterialId(const Physics::MaterialId& id) override;
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void UpdateMaterialSlotsFromMeshAsset();
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// TransformBus
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void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
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// AzToolsFramework::BoxManipulatorRequestBus
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AZ::Vector3 GetDimensions() override;
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void SetDimensions(const AZ::Vector3& dimensions) override;
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AZ::Transform GetCurrentTransform() override;
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AZ::Vector3 GetBoxScale() override;
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// LmbrCentral::MeshComponentNotificationBus
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void OnMeshCreated(const AZ::Data::Asset<AZ::Data::AssetData>& asset) override;
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// AZ::Render::MeshComponentNotificationBus
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void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset,
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const AZ::Data::Instance<AZ::RPI::Model>& model) override;
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// PhysX::ColliderShapeBus
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AZ::Aabb GetColliderShapeAabb() override;
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bool IsTrigger() override;
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// PhysX::EditorColliderComponentBus
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void SetColliderOffset(const AZ::Vector3& offset) override;
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AZ::Vector3 GetColliderOffset() override;
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void SetColliderRotation(const AZ::Quaternion& rotation) override;
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AZ::Quaternion GetColliderRotation() override;
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AZ::Transform GetColliderWorldTransform() override;
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void SetShapeType(Physics::ShapeType shapeType) override;
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Physics::ShapeType GetShapeType() override;
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void SetSphereRadius(float radius) override;
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float GetSphereRadius() override;
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void SetCapsuleRadius(float radius) override;
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float GetCapsuleRadius() override;
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void SetCapsuleHeight(float height) override;
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float GetCapsuleHeight() override;
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void SetAssetScale(const AZ::Vector3& scale) override;
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AZ::Vector3 GetAssetScale() override;
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AZ::Transform GetColliderLocalTransform() const;
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EditorProxyShapeConfig m_shapeConfiguration;
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Physics::ColliderConfiguration m_configuration;
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AZ::u32 OnConfigurationChanged();
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void UpdateShapeConfigurationScale();
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// WorldBodyRequestBus
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void EnablePhysics() override;
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void DisablePhysics() override;
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bool IsPhysicsEnabled() const override;
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AZ::Aabb GetAabb() const override;
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Physics::WorldBody* GetWorldBody() override;
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Physics::RayCastHit RayCast(const Physics::RayCastRequest& request) override;
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// Mesh collider
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void UpdateMeshAsset();
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bool IsAssetConfig() const;
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void CreateStaticEditorCollider();
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void ClearStaticEditorCollider();
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void BuildDebugDrawMesh() const;
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void ValidateRigidBodyMeshGeometryType();
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AZ::ComponentDescriptor::StringWarningArray GetComponentWarnings() const { return m_componentWarnings; };
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using ComponentModeDelegate = AzToolsFramework::ComponentModeFramework::ComponentModeDelegate;
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ComponentModeDelegate m_componentModeDelegate; ///< Responsible for detecting ComponentMode activation
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///< and creating a concrete ComponentMode.
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AZStd::unique_ptr<Physics::RigidBodyStatic> m_editorBody;
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// Auto-assigning collision mesh utility functions
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bool ShouldUpdateCollisionMeshFromRender() const;
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void SetCollisionMeshFromRender();
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AZ::Data::Asset<AZ::Data::AssetData> GetRenderMeshAsset() const;
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AZ::Data::AssetId FindMatchingPhysicsAsset(const AZ::Data::Asset<AZ::Data::AssetData>& renderMeshAsset,
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const AZStd::vector<AZ::Data::AssetId>& physicsAssets);
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void ValidateMaterialSurfaces();
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void InitEventHandlers();
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DebugDraw::Collider m_colliderDebugDraw;
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AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler m_physXConfigChangedHandler;
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AzPhysics::SystemEvents::OnDefaultMaterialLibraryChangedEvent::Handler m_onDefaultMaterialLibraryChangedEventHandler;
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AZ::Transform m_cachedWorldTransform;
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AZ::ComponentDescriptor::StringWarningArray m_componentWarnings;
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};
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class EditorColliderComponentDescriptor :
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public AZ::ComponentDescriptorHelper<EditorColliderComponent>
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{
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public:
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AZ_CLASS_ALLOCATOR(EditorColliderComponentDescriptor, AZ::SystemAllocator, 0);
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AZ_TYPE_INFO(EditorColliderComponentDescriptor, "{E099B5D6-B03F-436C-AB8E-7ADE4DAD74A0}");
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EditorColliderComponentDescriptor() = default;
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void Reflect(AZ::ReflectContext* reflection) const override;
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void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided, const AZ::Component* instance) const override;
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void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent, const AZ::Component* instance) const override;
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void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required, const AZ::Component* instance) const override;
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void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible, const AZ::Component* instance) const override;
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void GetWarnings(AZ::ComponentDescriptor::StringWarningArray& warnings, const AZ::Component* instance) const override;
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};
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} // namespace PhysX
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