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o3de/Gems/NvCloth/Code/Source/Utils/ActorAssetHelper.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Utils/AssetHelper.h>
namespace EMotionFX
{
class Mesh;
}
namespace NvCloth
{
//! Helper class to obtain cloth information from an Actor Asset.
class ActorAssetHelper
: public AssetHelper
{
public:
AZ_RTTI(ActorAssetHelper, "{3246EAC6-595F-4AFB-BA10-44EB0B824398}", AssetHelper);
explicit ActorAssetHelper(AZ::EntityId entityId);
// AssetHelper overrides ...
void GatherClothMeshNodes(MeshNodeList& meshNodes) override;
bool ObtainClothMeshNodeInfo(
const AZStd::string& meshNode,
MeshNodeInfo& meshNodeInfo,
MeshClothInfo& meshClothInfo) override;
bool DoesSupportSkinnedAnimation() const override
{
return true;
}
private:
bool CopyDataFromEMotionFXMesh(
const EMotionFX::Mesh& emfxMesh,
MeshClothInfo& meshClothInfo);
};
} // namespace NvCloth