50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Utils/AssetHelper.h>
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namespace EMotionFX
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{
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class Mesh;
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}
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namespace NvCloth
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{
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//! Helper class to obtain cloth information from an Actor Asset.
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class ActorAssetHelper
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: public AssetHelper
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{
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public:
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AZ_RTTI(ActorAssetHelper, "{3246EAC6-595F-4AFB-BA10-44EB0B824398}", AssetHelper);
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explicit ActorAssetHelper(AZ::EntityId entityId);
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// AssetHelper overrides ...
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void GatherClothMeshNodes(MeshNodeList& meshNodes) override;
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bool ObtainClothMeshNodeInfo(
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const AZStd::string& meshNode,
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MeshNodeInfo& meshNodeInfo,
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MeshClothInfo& meshClothInfo) override;
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bool DoesSupportSkinnedAnimation() const override
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{
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return true;
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}
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private:
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bool CopyDataFromEMotionFXMesh(
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const EMotionFX::Mesh& emfxMesh,
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MeshClothInfo& meshClothInfo);
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};
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} // namespace NvCloth
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