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o3de/Editor/Plugins/ParticleEditorPlugin/settings/ToolTips.xml

384 lines
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XML

<?xml version="1.0" encoding="UTF-8"?>
<ToolTips>
<!-- Layers don't matter, engine only parses lines starting with 'tooltip'-->
<!--for sub-widgets (i.e. checkboxes) it will try to find one that is path.option failing that it'll try Options.option and then finally just path-->
<!--SPECIAL CONTENT VALUES-->
<!--TEXTURE displays the texture preview tooltip-->
<!--ADD TO CONTENT adds the value stored in code to the end of the content-->
<!--REPLACE TITLE replaces the title with the value stored in code-->
<!--REPLACE CONTENT replaces the content with the value stored in code-->
<Options>
<tooltip path="Options.Edit" title="Path" content="" special_content="REPLACE CONTENT"/>
</Options>
<Curves>
<tooltip path="Curve Editor.Key" title="Key" special_content="REPLACE CONTENT"/>
</Curves>
<Color_Picker>
<ColorDescriptorWidget>
<tooltip path="ColorDescriptorWidget.Hue.ComboBox" title="Hue Selection Range" content="Changes the hue range you can select from the hue slider"/>
<tooltip path="ColorDescriptorWidget.Hue.Label" title="Hue" content="Changes the selected hue"/>
<tooltip path="ColorDescriptorWidget.Hue.Edit" title="RGB Entry" content="You can enter in the RGB value of the hue here"/>
<tooltip path="ColorDescriptorWidget.Hue.Slider" title="Hue Slider" content="Use this to select a hue graphically"/>
<tooltip path="ColorDescriptorWidget.Sat.Label" title="Saturation" content="Changes the selected saturation"/>
<tooltip path="ColorDescriptorWidget.Sat.Edit" title="Saturation Entry" content="You can enter in the percentage of saturation here"/>
<tooltip path="ColorDescriptorWidget.Sat.Slider" title="Saturation Slider" content="Use this to select a saturation graphically"/>
<tooltip path="ColorDescriptorWidget.Light.Label" title="Lightness" content="Changes the selected lightness"/>
<tooltip path="ColorDescriptorWidget.Light.Edit" title="Lightness Entry" content="You can enter in the percentage of lightness here"/>
<tooltip path="ColorDescriptorWidget.Light.Slider" title="Lightness Slider" content="Use this to select a lightness graphically"/>
<tooltip path="ColorDescriptorWidget.Alpha.Label" title="Alpha" content="Changes the selected alpha value"/>
<tooltip path="ColorDescriptorWidget.Alpha.Edit" title="Alpha Entry" content="You can enter in the percentage of alpha here"/>
<tooltip path="ColorDescriptorWidget.Alpha.Slider" title="Alpha Slider" content="Use this to select a alpha value graphically"/>
</ColorDescriptorWidget>
<ColorPickerWidget>
<tooltip path="ColorPickerWidget.Picker" title="Color Picker" content="Click and drag to select a color" special_content="ADD TO CONTENT"/>
<tooltip path="ColorPickerWidget.Color Menu Button" title="Color Preview + Menu" content="Click to bring up a menu to add color to library *note: you cannot modify default presets*" special_content="ADD TO CONTENT"/>
<tooltip path="ColorPickerWidget.Eyedropper Button" title="Eyedropper" content="Click to start eyedropper mode. Right-click or press ESC to exit the eyedropper mode. " special_content="ADD TO CONTENT"/>
<tooltip path="ColorPickerWidget.Hue.RGBEdit" title="RGB Entry" content="You can enter in the RGB value of the hue here"/>
<tooltip path="ColorPickerWidget.Hue.HexEdit" title="Hex Value Entry" content="You can enter in the Hex code of the color here"/>
</ColorPickerWidget>
<GradientPickerWidget>
<tooltip path="Gradient Editor.Location" title="Location" content="Edit this to change the currently selected hue key's position[0-100%]"/>
<tooltip path="Gradient Editor.Color" title="Color" special_content="REPLACE CONTENT"/>
</GradientPickerWidget>
<PresetSelectorWidget>
<tooltip path="Preset Library.Preset" title="Preset" content="Click to select, right-click->Remove to delete" special_content="REPLACE TITLE"/>
<tooltip path="Preset Library.Create Finished Button" title="Finish library creation" content="click to finish library creation *does NOT save to disk*"/>
<tooltip path="Preset Library.New library name edit" title="Library name" content="Enter new library's name here."/>
<tooltip path="Preset Library.New preset name edit" title="Preset name" content="Enter new preset's name here."/>
<tooltip path="Preset Library.Menu" title="Preset Menu" content="Click to get a menu for managing presets"/>
<tooltip path="Preset Library.Add Preset" title="Add Preset" content="Click to add preset to library *note: you cannot modify default presets*"/>
</PresetSelectorWidget>
</Color_Picker>
<Preview>
<tooltip path="Preview Control.Play/Pause" title="Play/Pause" content="toggles play/pause state of particle preview"/>
<tooltip path="Preview Control.Loop" title="Loop" content="toggles whether or not the preview should loop playback"/>
<tooltip path="Preview Control.Play Speed" title="Play speed" content="adjusts the playback speed of the preview"/>
<tooltip path="Preview Control.Time" title="Playback time" content="shows current playback time in relation to total lifetime of emitter."/>
<tooltip path="Preview Control.Time Scale" title="Time Scale" content="adjusts the playback speed of the preview"/>
<tooltip path="Preview Control.Num of Particles" title="Number of particles in emitter" content="Displays the current number of particles in the emitter"/>
<tooltip path="Preview Control.Time" title="Current playback time" content="shows current playback time"/>
<tooltip path="Preview Control.Camera Dropdown" title="Camera dropdown" content="shows menu with a few options on what should be displayed with preview"/>
<tooltip path="Preview Control.Reset" title="Reset playback" content="Resets emitter playback"/>
<tooltip path="Preview Control.Display Wireframe" title="Display wireframe" content="Toggles the wireframe view of the emitter"/>
<tooltip path="Preview Control.Focus" title="Focus" content="Click to zoom extents to frame bounding box of selected emitter. "/>
<tooltip path="Preview Control.Enable Time Of Day" title="Enable Time Of Day" content="Toggles time of day render option."/>
<tooltip path="Preview Control.Step Forward" title="Step forward" content="Steps playback forward"/>
</Preview>
<Variables>
<tooltip path="Emitter" title="Emitter"/>
<tooltip path="Emitter.Comment" title="Comment" content="Insert a comment into the emitter."/>
<tooltip path="Emitter.Enabled" title="Enabled" content="Set false to disable this effect"/>
<tooltip path="Emitter.Inheritance" title="Inheritance" content="Source of ParticleParams used as base for this effect (for serialization, display, etc)"/>
<tooltip path="Emitter.Spawn_Indirection" title="Spawn Indirection" content="Direct: spawn from emitter location; else spawn from each particle in parent emitter"/>
<tooltip path="Emitter.Count" title="Count" content="Number of particles alive at once"/>
<tooltip path="Emitter.Count.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Emitter.Count.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0." />
<tooltip path="Emitter.Beam_Count" title="Beam Count" content="Number of beams alive at once"/>
<tooltip path="Emitter.Beam_Count.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Emitter.Beam_Count.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0." />
<tooltip path="Beam.Beam_Age" title="Beam Lifetime" content="Beam lifetime in seconds"/>
<tooltip path="Beam.Target_Position" title="Target Position" content="Beam target offset from origin"/>
<tooltip path="Beam.Target_Rand_Offset" title="Random Target Offset" content="Randomizes the beam target offset from origin"/>
<tooltip path="Beam.Segment_Type" title="Segment Type" content="Fixed: Sets the number of segments. Length: Sets the length of each segment"/>
<tooltip path="Beam.Segment_Count" title="Segment Count" content="Defines the number of segments with Fixed segment type set."/>
<tooltip path="Beam.Segment_Length" title="Segment Length" content="Defines the length of each segment with Length segment type set"/>
<tooltip path="Beam.Texture_Shift" title="Texture Shift" content="Shifts the texture in the V direction at the specified rate"/>
<tooltip path="Beam.Beam_Up_Vector" title="Up Vector for Waves" content="XYZ vector for which the waveform will occur on"/>
<tooltip path="Beam.Beam_Wave_Tangent_Source" title="Wave Form Source" content="Sets the source side of the beam"/>
<tooltip path="Beam.Beam_Wave_Type" title="Wave Form Type" content="Sets the behavior of the waveform"/>
<tooltip path="Beam.Tangent" title="Wave Phase" content="Positions the wave form along the source. Use curve to animate"/>
<tooltip path="Beam.Amplitude" title="Wave Amplitude" content="Strength of wave deformation"/>
<tooltip path="Beam.Frequency" title="Wave Frequency" content="Multiplier for number of wave cycles"/>
<tooltip path="ShapeParams.Emitter_Size_Diameter" title="Emitter Size" content="Size of emitter in meters"/>
<tooltip path="ShapeParams.Emitter_Size_XYZ" title="Emitter Size" content="Size of emitter in meters"/>
<tooltip path="ShapeParams.Spawn_Offset" title="Spawn Offset" content="Offset the spawning of particles spherically at a distance from the emitter origin in meters"/>
<tooltip path="ShapeParams.Confine_X" title="Confine X" content="Particles only render inside the axis of the box"/>
<tooltip path="ShapeParams.Confine_Y" title="Confine Y" content="Particles only render inside the axis of the box"/>
<tooltip path="ShapeParams.Confine_Z" title="Confine Z" content="Particles only render inside the axis of the box"/>
<tooltip path="ShapeParams.Spawn_Pos_XYZ" title="Spawn Pos XYZ" content="Spawn position away from the emitter itself, in emitter space"/>
<tooltip path="ShapeParams.Spawn_Pos_XYZRandom" title="Spawn Pos XYZ Random" content="Randomize the spawn position away from the emitter itself, in emitter space"/>
<tooltip path="ShapeParams.Spawn_Pos_Increment_XYZ" title="Spawn Pos Increment XYZ" content="Particles are spawned incrementally based on a percentage of emitter size"/>
<tooltip path="ShapeParams.Spawn_Pos_Increment_XYZRandom" title="Spawn Pos Increment XYZ Random" content="Randomizes particles spawned incrementally based on a percentage of emitter size"/>
<tooltip path="Emitter.Velocity" title="Velocity XYZ" content="Sets the velocity of the particles based on the shape axis"/>
<tooltip path="ShapeParams.Velocity_XYZRandom" title="Velocity XYZ Random" content="Randomizes the velocity of the particles based on the shape axis"/>
<tooltip path="ShapeParams.Velocity_Spread" title="Velocity Spread" content="Restricts the angle of spherical distribution in the direction of velocity"/>
<tooltip path="Emitter.Maintain_Density" title="Maintain Density" content="Increase count when emitter moves to maintain spatial density"/>
<tooltip path="Emitter.Maintain_Density.Reduce_Alpha" title="Reduce Alpha" content="Reduce alpha inversely to count increase"/>
<tooltip path="Trail.Lock_Anchor_Points" title="Lock Anchor Points" content="Locks the vertex anchor points"/>
<tooltip path="Trail.Trail_Fading" title="Trail Fading" content="The texture of the particle sprite that will show up ontop of trail particles that are orthagonal to the camera." advanced="yes"/>
<tooltip path="Trail.Connection" title="Connection" content="Particles are drawn connected serially"/>
<tooltip path="Trail.Connection.Connect_To_Origin" title="Connect To Origin" content="Newest particle connected to emitter origin"/>
<tooltip path="Trail.Connection.Texture_Mapping" title="Texture Mapping" content="Basis of texture coord mapping (particle or stream)"/>
<tooltip path="Trail.Connection.Texture_Mirror" title="Texture Mirror" content="Mirror alternating texture tiles; else wrap"/>
<tooltip path="Trail.Connection.Texture_Frequency" title="Texture Frequency" content="Number of texture wraps per particle or sequence"/>
<tooltip path="Timing" title="Timing"/>
<tooltip path="Timing.Continuous" title="Continuous" content="Emit particles gradually until Count reached (rate = Count / ParticleLifeTime)"/>
<tooltip path="Timing.Spawn_Delay" title="Spawn Delay" content="Delay the emitter start time by this value&#9;"/>
<tooltip path="Timing.Spawn_Delay.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Timing.Emitter_Life_Time" title="Emitter Life Time" content="Lifetime of the emitter, 0 if infinite. Always emits at least Count particles" disabled_content="Disabled when Timing.Continuous is unchecked."/>
<tooltip path="Timing.Emitter_Life_Time.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Timing.Pulse_Period" title="Pulse Period" content="Time between auto-restarts of emitter; 0 if never"/>
<tooltip path="Timing.Pulse_Period.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Timing.Particle_Life_Time" title="Particle Life Time" content="Lifetime of particles, 0 if indefinite (die with emitter)"/>
<tooltip path="Timing.Particle_Life_Time.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Timing.Particle_Life_Time.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Timing.Remain_While_Visible" title="Remain While Visible" content="Particles will only die when not rendered (by any viewport)"/>
<tooltip path="Location" title="Location"/>
<tooltip path="Location.Local_Spawn_Pos_Offset" title="Position Offset" content="Spawn offset from the emitter position"/>
<tooltip path="Location.Local_Spawn_Pos_Random_Offset" title="Random Offset" content="Random offset of emission relative position to the spawn position"/>
<tooltip path="Location.Local_Offset_Roundness" title="Offset Roundness" content="Fraction of emit volume corners to round: 0 = box, 1 = ellipsoid"/>
<tooltip path="Location.Local_Spawn_Increment" title="Offset Inner Fraction" content="Fraction of inner emit volume to avoid"/>
<tooltip path="Location.Attach_Type" title="Attach Type" content="Component of parent geometry to use for attached entity"/>
<tooltip path="Location.Attach_Form" title="Attach Form" content="Aspect of parents emitters geometry to emit from"/>
<tooltip path="Angles" title="Angles"/>
<tooltip path="Angles.Focus_Angle" title="Focus Angle" content="Angle to vary focus from default (Z axis), for variation"/>
<tooltip path="Angles.Focus_Angle.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Angles.Focus_Angle.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Angles.Focus_Azimuth" title="Focus Azimuth" content="Angle to rotate focus about default, for variation. 0 = Z axis"/>
<tooltip path="Angles.Focus_Azimuth.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Angles.Focus_Azimuth.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Angles.Focus_Camera_Dir" title="Focus Camera Dir" content="Rotate emitter focus partially or fully to face camera"/>
<tooltip path="Angles.Focus_Camera_Dir.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Angles.Focus_Camera_Dir.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Angles.Focus_Gravity_Dir" title="Focus Gravity Direction" content="Uses negative gravity dir, rather than emitter Y, as focus dir"/>
<tooltip path="Angles.Focus_Rotates_Emitter" title="Focus Rotates Emitter" content="Focus rotation is equivalent to emitter rotation; else affects just emission direction"/>
<tooltip path="Angles.Emit_Offset_Dir" title="Emit Offset Dir" content="Default emission direction parallel to emission offset from origin"/>
<tooltip path="Angles.Emit_Angle" title="Emit Angle" content="Angle from focus dir (emitter Y), in degrees. RandomVar determines min angle"/>
<tooltip path="Angles.Emit_Angle.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Angles.Emit_Angle.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Angles.Facing" title="Facing" content="Orientation of particle face"/>
<tooltip path="Angles.Orient_To_Velocity" title="Orient To Velocity" content="Particle X axis aligned to velocity direction"/>
<tooltip path="Angles.Curvature" title="Curvature" content="For Facing=Camera, fraction that normals are curved to a spherical shape"/>
<tooltip path="Appearance" title="Appearance"/>
<tooltip path="Appearance.Blend_Type" title="Blend Type" content="Blend rendering type"/>
<tooltip path="Appearance.Sort_Method" title="Sorting_Method" content="Sorting algorithm for GPU particles"/>
<tooltip path="Appearance.Sort_Convergence_Per_Frame" title="Sorting_Convergence" content="Sort convergence per frame"/>
<tooltip path="Appearance.Texture" title="Texture" special_content="TEXTURE"/>
<tooltip path="Appearance.Texture.Browse" title="Browse" content="Launches a file dialog to allow user to select an asset to use"/>
<tooltip path="Appearance.Texture.Open File" title="Open Asset Editor" content="Launches an image editor to edit the assigned asset"/>
<tooltip path="Appearance.Texture.Assign Selected" title="Assigns selected" content="Assigns the selected item from the asset browser"/>
<tooltip path="Appearance.Texture_Tiling" title="Texture Tiling" content="Tiling of texture for animation and variation"/>
<tooltip path="Appearance.Texture_Tiling.Tiles_X" title="Tiles X" content="Number of columns texture is split into"/>
<tooltip path="Appearance.Texture_Tiling.Tiles_Y" title="Tiles Y" content="Number of rows texture is split into"/>
<tooltip path="Appearance.Texture_Tiling.First_Tile" title="First Tile" content="First (or only) tile to use"/>
<tooltip path="Appearance.Texture_Tiling.Variant_Count" title="Variant Count" content="Number of randomly selectable tiles; 0 or 1 if no variation"/>
<tooltip path="Appearance.Texture_Tiling.Anim_Frames_Count" title="Anim Frames Count" content="Number of tiles (frames) of animation; 0 or 1 if no animation"/>
<tooltip path="Appearance.Texture_Tiling.Anim_Framerate" title="Anim Framerate" content="Tex framerate; 0 = 1 cycle / particle life"/>
<tooltip path="Appearance.Texture_Tiling.Anim_Cycle" title="Anim Cycle" content="How animation cycles"/>
<tooltip path="Appearance.Texture_Tiling.Anim_Blend" title="Anim Blend" content="Blend textures between frames"/>
<tooltip path="Appearance.Texture_Tiling.Horizontal_Flip_Chance" title="Horizontal Flip Chance" content="Chance each particle will flip in X direction"/>
<tooltip path="Appearance.Texture_Tiling.Vertical_Flip_Chance" title="Vertical Flip Chance" content="Chance each particle will flip in Y direction"/>
<tooltip path="Appearance.Texture_Tiling.Anim_Curve" title="Anim Curve" content="Modifies the speed and direction of the animation"/>
<tooltip path="Appearance.Glow_Map" title="Glow Map" special_content="TEXTURE"/>
<tooltip path="Appearance.Normal_Map" title="Normal Map" special_content="TEXTURE"/>
<tooltip path="Appearance.Material" title="Material" content="Material (overrides texture)"/>
<tooltip path="Appearance.Material.Browse" title="Browse" content="Launches a file dialog to allow user to select an asset to use"/>
<tooltip path="Appearance.Material.Open AssetBrowser" title="Open Browser" content="Launches a browser to allow user to select an asset to use"/>
<tooltip path="Appearance.Material.Assign Selected" title="Assigns selected" content="Assigns the selected item from the asset browser"/>
<tooltip path="Appearance.Material.Open File" title="Open Asset Editor" content="Launches the Material Editor to edit the assigned asset"/>
<tooltip path="Appearance.Tessellation" title="Tessellation" content="If hardware supports, tessellate particles for better shadowing and curved connected particles"/>
<tooltip path="Appearance.Octagonal_Shape" title="Octagonal Shape" content="Use octagonal shape for textures instead of quad"/>
<tooltip path="Appearance.Soft_Particle" title="Soft Particle" content="Soft intersection with background"/>
<tooltip path="Appearance.Geometry" title="Geometry" content="Geometry for 3D particles"/>
<tooltip path="Appearance.Geometry.Open AssetBrowser" title="Open Browser" content="Launches a browser to allow user to select an asset to use"/>
<tooltip path="Appearance.Geometry_Pieces" title="Geometry Pieces" content="Which geometry pieces to emit." disabled_content="Disabled when there is no geometry assigned."/>
<tooltip path="Appearance.No_Offset" title="No Offset" content="Disable centering of geometry" disabled_content="Disabled when there is no geometry assigned"/>
<tooltip path="Appearance.Alpha" title="Alpha" content="Alpha value (opacity, or multiplier for additive)"/>
<tooltip path="Appearance.Alpha.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Appearance.Alpha.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Appearance.Alpha.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Appearance.Alpha_Clip" title="Alpha Clip" content="Alpha clipping settings, for particle alpha 0 to 1"/>
<tooltip path="Appearance.Alpha_Clip.Scale" title="Scale" content="Alpha multiplier for particle alpha 0 to 1"/>
<tooltip path="Appearance.Alpha_Clip.Source_Min" title="Source Min" content="Source alpha clip min, for particle alpha 0 to 1"/>
<tooltip path="Appearance.Alpha_Clip.Source_Width" title="Source Width" content="Source alpha clip range, for particle alpha 0 to 1"/>
<tooltip path="Appearance.Color" title="Color" content="Color modulation - RMB click color value for more options"/>
<tooltip path="Appearance.Color.Alpha" title="Alpha" content="Alpha setting 0 - 10"/>
<tooltip path="Appearance.Color.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Appearance.Color.Random.Random_Hue" title="Random Hue"/>
<tooltip path="Appearance.Color.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Appearance.Color.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Appearance.Motion_Blur" title="Motion Blur" content="Simulate motion blur on particles"/>
<tooltip path="Appearance.Blur_Strength" title="Blur Strength" content="Multiplier for blur effect"/>
<tooltip path="Lighting" title="Lighting"/>
<tooltip path="Lighting.Diffuse_Lighting" title="Diffuse Lighting" content="Multiplier for particle dynamic lighting"/>
<tooltip path="Lighting.Diffuse_Backlighting" title="Diffuse Backlighting" content="Fraction of diffuse lighting applied in all directions"/>
<tooltip path="Lighting.Emissive_Lighting" title="Emissive Lighting" content="Multiplier for particle emissive lighting"/>
<tooltip path="Lighting.Env_Probe_Lighting" title="Environment Probe Lighting" content="Amount of diffuse lighting contribution from environment probes."/>
<tooltip path="Lighting.Receive_Shadows" title="Receive Shadows" content="Shadows will cast on these particles"/>
<tooltip path="Lighting.Cast_Shadows" title="Cast Shadows" content="Particles will cast shadows from the sun. (GPU particles and CPU geom particles only)"/>
<tooltip path="Lighting.Not_Affected_By_Fog" title="Not Affected By Fog" content="Ignore fog"/>
<tooltip path="Lighting.Global_Illumination" title="Global Illumination" content="Enable global illumination in the shader"/>
<tooltip path="Lighting.Light_Source" title="Light Source" content="Per-particle light generation"/>
<tooltip path="Lighting.Light_Source.Radius" title="Radius" content="Radius of light"/>
<tooltip path="Lighting.Light_Source.Radius.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Lighting.Light_Source.Radius.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Lighting.Light_Source.Radius.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Lighting.Light_Source.Intensity" title="Intensity" content="Intensity of light (color from Appearance/Color)"/>
<tooltip path="Lighting.Light_Source.Intensity.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Lighting.Light_Source.Intensity.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Lighting.Light_Source.Intensity.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Lighting.Light_Source.HDRDynamic" title="HDRDynamic"/>
<tooltip path="Audio" title="Audio"/>
<tooltip path="Audio.Start_Trigger" title="Start Trigger" content="Audio start-trigger to execute"/>
<tooltip path="Audio.Start_Trigger.Open AssetBrowser" title="Select Trigger" content="Launches dialog to allow user to select an audio trigger to use"/>
<tooltip path="Audio.Stop_Trigger" title="Stop Trigger" content="Audio stop-trigger to execute"/>
<tooltip path="Audio.Stop_Trigger.Open AssetBrowser" title="Select Trigger" content="Launches dialog to allow user to select an audio trigger to use"/>
<tooltip path="Audio.Sound_FXParam" title="Sound FXParam" content="Custom real-time sound modulation parameter- Plays when game is run."/>
<tooltip path="Audio.Sound_FXParam.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Audio.Sound_FXParam.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Audio.Sound_Control_Time" title="Sound Control Time" content="The sound control time type- Affects audio when game is run."/>
<tooltip path="Size" title="Size"/>
<tooltip path="Size.Maintain_Aspect_Ratio" title="Maintain Aspect Ratio" content="Maintain particle aspect ratio"/>
<tooltip path="Size.Size_X" title="Size X" content="X size for sprites; size scale on geometry's X axis"/>
<tooltip path="Size.Size_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Size_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Size_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Size_Y" title="Size Y" content="Y size for sprites; size scale on geometry's Y axis"/>
<tooltip path="Size.Size_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Size_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Size_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Size_Z" title="Size Z" content="Size scale on geometry's Z axis"/>
<tooltip path="Size.Size_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Size_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Size_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Pivot_X" title="Pivot X" content="Pivot offset in X direction"/>
<tooltip path="Size.Pivot_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Pivot_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Pivot_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Pivot_Y" title="Pivot Y" content="Pivot offset in Y direction"/>
<tooltip path="Size.Pivot_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Pivot_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Pivot_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Pivot_Z" title="Pivot Z" content="Pivot offset in Z direction; geometry particle only"/>
<tooltip path="Size.Pivot_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Pivot_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Pivot_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Stretch" title="Stretch" content="Stretch particle into moving direction, amount in seconds"/>
<tooltip path="Size.Local_Stretch" title="Stretch" content="Multiplier to stretch along particles Y axis in seconds"/>
<tooltip path="Size.Stretch.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Stretch.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Stretch.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Stretch.Offset_Ratio" title="Offset Ratio" content="Move particle center this fraction in direction of stretch"/>
<tooltip path="Size.Tail_Length" title="Tail Length" content="Length of tail in seconds"/>
<tooltip path="Size.Tail_Length.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Size.Tail_Length.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Size.Tail_Length.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Size.Tail_Length.Tail_Steps" title="Tail Steps" content="Number of tail segments"/>
<tooltip path="Size.Min_Pixels" title="Min Pixels" content="Augment true size with this many pixels"/>
<tooltip path="Movement" title="Movement"/>
<tooltip path="Movement.Min_Visible_Segment_Length" title="Minimal visible segment" content="Tail segments will only be visible when they have moved a specified distance."/>
<tooltip path="Movement.Min_Visible_Segment_Length_Float" title="Minimally visible segment length" content="Distance particle needs to travel for a new segment to be visible."/>
<tooltip path="Movement.Speed" title="Speed" content="Initial speed of a particle"/>
<tooltip path="Movement.Speed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Speed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Inherit_Velocity" title="Inherit Velocity" content="Fraction of emitter's velocity to inherit"/>
<tooltip path="Movement.Air_Resistance" title="Air Resistance" content="Air drag value, in inverse seconds"/>
<tooltip path="Movement.Air_Resistance.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Air_Resistance.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Air_Resistance.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Movement.Air_Resistance.Rotational_Drag_Scale" title="Rotational Drag Scale" content="Multiplier to AirResistance, for rotational motion"/>
<tooltip path="Movement.Air_Resistance.Wind_Scale" title="Wind Scale" content="Artificial adjustment to environmental wind"/>
<tooltip path="Movement.Gravity_Scale" title="Gravity Scale" content="Multiplier for world gravity"/>
<tooltip path="Movement.Gravity_Scale.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Gravity_Scale.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Gravity_Scale.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Movement.Acceleration" title="Acceleration" content="Explicit world-space acceleration vector"/>
<tooltip path="Movement.Turbulence3DSpeed" title="Turbulence3DSpeed" content="3D random turbulence force"/>
<tooltip path="Movement.Turbulence3DSpeed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Turbulence3DSpeed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Turbulence3DSpeed.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Movement.Turbulence_Size" title="Turbulence Size" content="Radius of vortex rotation (axis is direction of movement)"/>
<tooltip path="Movement.Turbulence_Size.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Turbulence_Size.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Turbulence_Size.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Movement.Turbulence_Speed" title="Turbulence Speed" content="Angular speed of vortex rotation"/>
<tooltip path="Movement.Turbulence_Speed.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Turbulence_Speed.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Turbulence_Speed.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Movement.Move_Rel_Emitter" title="Move Rel Emitter" content="Particle motion is in emitter space"/>
<tooltip path="Movement.Bind_Emitter_To_Camera" title="Bind Emitter To Camera" content="Emitter is camera-relative"/>
<tooltip path="Movement.Space_Loop" title="Space Loop" content="Loops particles within emission volume, or within Camera Max Distance"/>
<tooltip path="Movement.Target_Attraction" title="Target Attraction" content="Attracts particles to specified target"/>
<tooltip path="Movement.Target_Attraction.Target" title="Target" content="Source of target attractor"/>
<tooltip path="Movement.Target_Attraction.Extend_Speed" title="Extend Speed" content="Extend particle speed as necessary to reach target in normal lifetime"/>
<tooltip path="Movement.Target_Attraction.Shrink" title="Shrink" content="Shrink particle as it approaches target"/>
<tooltip path="Movement.Target_Attraction.Orbit" title="Orbit" content="Orbit target at specified distance, rather than disappearing"/>
<tooltip path="Movement.Target_Attraction.Radius" title="Radius" content="Distance from attractor for vanishing or orbiting"/>
<tooltip path="Movement.Target_Attraction.Radius.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Movement.Target_Attraction.Radius.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Movement.Target_Attraction.Radius.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Rotation" title="Rotation"/>
<tooltip path="Rotation.Init_Angles" title="Init Angles" content="Initial rotation angle on XYZ (degrees)"/>
<tooltip path="Rotation.Local_Init_Angles" title="Init Angles" content="Initial rotation angle on XYZ (degrees)"/>
<tooltip path="Rotation.Random_Angles" title="Random Angles" content="Bidirectional random angle variation"/>
<tooltip path="Rotation.Local_Random_Angles" title="Random Angles" content="Randomizes rotation angle on XYZ"/>
<tooltip path="Rotation.Rotation_Rate_X" title="Rotation Rate X" content="Rotation speed (degree/sec)"/>
<tooltip path="Rotation.Rotation_Rate_X.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Rotation.Rotation_Rate_X.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Rotation.Rotation_Rate_X.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Rotation.Rotation_Rate_Y" title="Rotation Rate Y" content="Rotation speed (degree/sec)"/>
<tooltip path="Rotation.Rotation_Rate_Y.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Rotation.Rotation_Rate_Y.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Rotation.Rotation_Rate_Y.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Rotation.Rotation_Rate_Z" title="Rotation Rate Z" content="Rotation speed (degree/sec)"/>
<tooltip path="Rotation.Rotation_Rate_Z.Random" title="Random" content="Random variation, fraction range = [1-Random,1]."/>
<tooltip path="Rotation.Rotation_Rate_Z.Emitter_Strength" title="Emitter Strength" content="Value variance with emitter Strength, or emitter age if Strength &lt; 0" disabled_content="Disabled when Emitter Lifetime is set to 0."/>
<tooltip path="Rotation.Rotation_Rate_Z.Particle_Age" title="Particle Age" content="Value variance with particle age"/>
<tooltip path="Collision" title="Collision"/>
<tooltip path="Collision.Physics_Type" title="Physics Type" content="What kind of physics simulation to run on particle"/>
<tooltip path="Collision.Collide_Terrain" title="Collide Terrain" content="Particles collide with terrain"/>
<tooltip path="Collision.Collide_Static_Objects" title="Collide Static Objects" content="Particles collide with static objects"/>
<tooltip path="Collision.Collide_Dynamic_Objects" title="Collide Dynamic Objects" content="Particles collide with dynamic objects"/>
<tooltip path="Collision.Collision_Fraction" title="Collision Fraction" content="Fraction of emitted particles that actually perform collisions"/>
<tooltip path="Collision.Collision_Cutoff_Distance" title="Collision Cutoff Distance" content="Maximum distance up until collisions are respected (0 = infinite)"/>
<tooltip path="Collision.Max_Collision_Events" title="Max Collision Events" content="Max # collision events per particle (0 = no limit)"/>
<tooltip path="Collision.Final_Collision" title="Final Collision" content="0"/>
<tooltip path="Collision.Surface_Type" title="Surface Type" content="Surface type for physicalized particles"/>
<tooltip path="Collision.Final_Collision" title="Die On Collide" content="Particle behavior when colliding with geometry"/>
<tooltip path="Collision.Use_Self_Collision" title="Use Self Collision" content="Use collision against particles of the same emitter for die/stop behavior"/>
<tooltip name="Collision.Collision_Layer" title="Collision Layer" content="Collision layer for particles bodies" />
<tooltip name="Collision.Collision_Group" title="Collides With" content="Collision group for particles to collide with" />
<tooltip path="Collision.Elasticity" title="Elasticity" content="Collision bounce coefficient: 0 = no bounce, 1 = full bounce, &lt;0 = die"/>
<tooltip path="Collision.Dynamic_Friction" title="Dynamic Friction" content="Sliding drag value, in inverse seconds"/>
<tooltip path="Collision.Thickness" title="Thickness" content="Used for projection depth for Decal particle type. And simulates thickness for physicalized particles."/>
<tooltip path="Collision.Density" title="Density" content="Mass density for physicslized particles"/>
<tooltip path="Visibility" title="Visibility"/>
<tooltip path="Visibility.Camera_Non_Facing_Fade" title="Camera Non Facing Fade" content="If the particle is close to orthagonal to the camera it will be faded out."/>
<tooltip path="Visibility.View_Distance_Adjust" title="View Distance Adjust" content="Multiplier to automatic distance fade-out"/>
<tooltip path="Visibility.Camera_Fade_Near_Strength" title="Fade Strength at Min Distance" content="Exponential power applied during the fade transition at Camera Min Distance"/>
<tooltip path="Visibility.Camera_Fade_Far_Strength" title="Fade Strength at Max Distance" content="Exponential power applied during the fade transition at Camera Max Distance"/>
<tooltip path="Visibility.Camera_Max_Distance" title="Camera Max Distance" content="Max distance from camera to render particles"/>
<tooltip path="Visibility.Camera_Min_Distance" title="Camera Min Distance" content="Min distance from camera to render particles"/>
<tooltip path="Visibility.Camera_Distance_Offset" title="Camera Distance Offset" content="Offset the emitter away from the camera"/>
<tooltip path="Visibility.Sort_Offset" title="Sort Offset" content="Offset distance used for sorting"/>
<tooltip path="Visibility.Sort_Bounds_Scale" title="Sort Bounds Scale" content="Specify point in emitter for sorting; 1 = bounds nearest, 0 = origin, -1 = bounds farthest"/>
<tooltip path="Visibility.Dynamic_Culling" title="Dynamic Culling" content="Force enable Dynamic Culling. This disables culling of particle simulation to get accurate bounds for render culling."/>
<tooltip path="Visibility.Draw_Near" title="Draw Near" content="Render particle in near space (weapon)"/>
<tooltip path="Visibility.Draw_On_Top" title="Draw On Top" content="Render particle on top of everything (no depth test)"/>
<tooltip path="Visibility.Visible_Indoors" title="Visible Indoors" content="Whether visible indoors / outdoors / both"/>
<tooltip path="Visibility.Visible_Underwater" title="Visible Underwater" content="Whether visible under / above water / both"/>
<tooltip path="Advanced" title="Advanced"/>
<tooltip path="Advanced.Force_Generation" title="Force Generation" content="Generate physical forces if set"/>
<tooltip path="Advanced.Fill_Rate_Cost" title="Fill Rate Cost" content="Adjustment to max screen fill allowed per emitter"/>
<tooltip path="Advanced.Spherical_Approximation" title="Spherical Volume" content="Simulates adding spherical volume to the particle and multiplies particle size to define the volume"/>
<tooltip path="Advanced.Heat_Scale" title="Heat Scale" content="Multiplier to thermal vision"/>
<tooltip path="Advanced.Sort_Quality" title="Sort Quality" content="Sort new particles as accurately as possible into list, by main camera distance"/>
<tooltip path="Advanced.Half_Res" title="Half Res" content="Use half resolution rendering"/>
<tooltip path="Advanced.Streamable" title="Streamable" content="Texture/geometry allowed to be streamed"/>
<tooltip path="Advanced.Particle_Size_Discard" title="Particle Size Discard" content="-"/>
<tooltip path="Advanced.Depth_Of_Field_Blur" title="Depth of Field Blur" content="Particles will be blurred against depth of field fullscreen effect. (excluding geometry and decal types)"/>
<tooltip path="Advanced.Fog_Volume_Shading_Quality_High" title="Fog Volume Shading Quality" content="Particle fog volume shading quality, fog volumes are handled more accurately."/>
<tooltip path="Configuration" title="Configuration"/>
<tooltip path="Configuration.Config_Min" title="Config Min" content="Minimum config spec this effect runs in"/>
<tooltip path="Configuration.Config_Max" title="Config Max" content="Maximum config spec this effect runs in"/>
<tooltip path="Configuration.Platforms" title="Platforms" content="Platforms this effect runs on"/>
<tooltip path="Configuration.Platforms.PCDX11" title="PCDX11"/>
<tooltip path="Configuration.Platforms.Provo" title="Provo"/>
<tooltip path="Configuration.Platforms.OS" title="OS"/>
<tooltip path="LevelOfDetail.Blend_In" title="Level of Detail Blend in value"/>
<tooltip path="LevelOfDetail.Blend_Out" title="Level of Detail Blend out value"/>
<tooltip path="LevelOfDetail.Overlap" title="Level of Detail overlap"/>
</Variables>
</ToolTips>