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99 lines
4.7 KiB
C++
99 lines
4.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Application.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
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#include <AzFramework/StringFunc/StringFunc.h>
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namespace AZ
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{
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namespace SerializeContextTools
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{
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Application::Application(int* argc, char*** argv)
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: AzToolsFramework::ToolsApplication(argc, argv)
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{
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AZ::IO::FixedMaxPath sourceGameFolder;
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if (!m_settingsRegistry->Get(sourceGameFolder.Native(), AZ::SettingsRegistryMergeUtils::FilePathKey_SourceGameFolder))
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{
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AZ_Error("Serialize Context Tools", false, "Unable to determine the game root automatically. "
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"Make sure a default project has been set or provide a default option on the command line. (See -help for more info.)");
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return;
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}
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AZStd::string configFilePath = "Config/Editor.xml";
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if (m_commandLine.HasSwitch("config"))
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{
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configFilePath = m_commandLine.GetSwitchValue("config", 0);
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}
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AZ::IO::FixedMaxPath absConfigFilePath = sourceGameFolder / configFilePath;
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if (AZ::IO::SystemFile::Exists(absConfigFilePath.c_str()))
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{
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m_configFilePath = AZStd::move(absConfigFilePath);
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}
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else
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{
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AZ_Error("Serialize Context Tools", false, "Unable to resolve path to config file.");
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}
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// Merge the build system generated setting registry file by using either "Editor" or
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// and "${ProjectName}_GameLauncher" as a specialization
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bool projectNameFound{};
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AZ::SettingsRegistryInterface::FixedValueString projectName;
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AZ::SettingsRegistryInterface& registry = *AZ::SettingsRegistry::Get();
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constexpr auto sysGameFolderKey = AZ::SettingsRegistryInterface::FixedValueString(
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AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/sys_game_folder";
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if (projectNameFound = registry.Get(projectName, sysGameFolderKey); !projectNameFound)
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{
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AZ_Error("Serialize Context Tools", false, "Unable to query the %s key from the SettingsRegistry",
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sysGameFolderKey.c_str());
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}
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else
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{
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AZ::IO::PathView configFilenameStem = m_configFilePath.Stem();
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AZ::SettingsRegistryInterface::Specializations projectSpecializations{ projectName };
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size_t configFilenameStemSize = configFilenameStem.Native().size();
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if (configFilenameStemSize > 0 && azstrnicmp(configFilenameStem.Native().data(), "Editor", configFilenameStemSize) == 0)
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{
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projectSpecializations.Append("editor");
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}
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else if (configFilenameStemSize > 0 && azstrnicmp(configFilenameStem.Native().data(), "Game", configFilenameStemSize) == 0)
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{
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projectSpecializations.Append(projectName + "_GameLauncher");
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}
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else
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{
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AZ_TracePrintf("Serialize Context Tools", "No Editor.xml or Game.xml supplied."
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R"( Build dependency specialization will not use a specialization of "%s" nor "editor" for locating *.setreg files)",
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(projectName + "_GameLauncher").c_str());
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}
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// Used the project specializations to merge the build dependencies *.setreg files
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_TargetBuildDependencyRegistry(registry,
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AZ_TRAIT_OS_PLATFORM_CODENAME, projectSpecializations);
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}
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}
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const char* Application::GetConfigFilePath() const
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{
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return m_configFilePath.c_str();
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}
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void Application::SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations& specializations)
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{
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AzToolsFramework::ToolsApplication::SetSettingsRegistrySpecializations(specializations);
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specializations.Append("serializecontexttools");
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}
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} // namespace SerializeContextTools
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} // namespace AZ
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