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o3de/Code/Tools/SceneAPI/SDKWrapper/AssImpMaterialWrapper.h

48 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
namespace AssImpSDKWrapper
{
class AssImpMaterialWrapper : public SDKMaterial::MaterialWrapper
{
public:
AZ_RTTI(AssImpMaterialWrapper, "{66992628-CFCE-441B-8849-9344A49AFAC9}", SDKMaterial::MaterialWrapper);
AssImpMaterialWrapper(aiMaterial* aiMaterial);
~AssImpMaterialWrapper() override = default;
AZStd::string GetName() const override;
AZ::u64 GetUniqueId() const override;
AZ::Vector3 GetDiffuseColor() const override;
AZ::Vector3 GetSpecularColor() const override;
AZ::Vector3 GetEmissiveColor() const override;
float GetOpacity() const override;
float GetShininess() const override;
AZStd::string GetTextureFileName(MaterialMapType textureType) const override;
bool GetUseColorMap() const;
AZ::Vector3 GetBaseColor() const;
bool GetUseMetallicMap() const;
float GetMetallicFactor() const;
bool GetUseRoughnessMap() const;
float GetRoughnessFactor() const;
bool GetUseEmissiveMap() const;
float GetEmissiveIntensity() const;
bool GetUseAOMap() const;
};
} // namespace AssImpSDKWrapper
}// namespace AZ