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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXMETAL/Implementation/MetalDevice.hpp

113 lines
3.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Description : Declaration of the type CDevice and the functions to
// initialize Metal contexts and detect hardware capabilities.
#pragma once
#include "GLCommon.hpp"
#include "METALContext.hpp"
#if defined(AZ_PLATFORM_MAC)
#include <AppKit/AppKit.h>
using NativeViewType = NSView;
using NativeViewControllerType = NSViewController;
using NativeScreenType = NSScreen;
using NativeApplicationType = NSApplication;
using NativeWindowType = NSWindow;
#else
#include <UIKit/UIKit.h>
using NativeViewType = UIView;
using NativeViewControllerType = UIViewController;
using NativeScreenType = UIScreen;
using NativeApplicationType = UIApplication;
using NativeWindowType = UIWindow;
#endif
#include <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
////////////////////////////////////////////////////////////////////////////////
namespace NCryMetal
{
////////////////////////////////////////////////////////////////////////////
enum EFeature
{
eF_ComputeShader,
eF_NUM
};
////////////////////////////////////////////////////////////////////////////
DXGL_DECLARE_REF_COUNTED(class, CDevice)
{
public:
CDevice();
~CDevice();
static bool CreateMetalWindow(HWND* handle, uint32 width, uint32 height, bool fullScreen);
static void DestroyMetalWindow(HWND handle);
CContext* CreateContext();
void FreeContext(CContext* pContext);
bool Initialize(const TWindowContext& defaultNativeDisplay);
void Shutdown();
bool Present();
const id<MTLDevice> GetMetalDevice() const { return m_metalDevice; }
const id<MTLCommandQueue> GetMetalCommandQueue() const { return m_commandQueue; }
protected:
NativeViewType* m_currentView;
NativeViewControllerType* m_viewController;
id<MTLDevice> m_metalDevice;
id<MTLCommandQueue> m_commandQueue;
};
////////////////////////////////////////////////////////////////////////////
DXGL_DECLARE_REF_COUNTED(struct, SAdapter)
{
string m_description;
// The supported usage for each GI format (union of D3D11_FORMAT_SUPPORT flags)
uint32 m_giFormatSupport[eGIF_NUM];
SBitMask<eF_NUM, SUnsafeBitMaskWord>::Type m_features;
GLint m_maxSamples;
size_t m_vramBytes;
};
////////////////////////////////////////////////////////////////////////////
bool DetectAdapters(std::vector<SAdapterPtr>& kAdapters);
}
////////////////////////////////////////////////////////////////////////////////
@interface MetalView : NativeViewType {}
+ (id)layerClass;
- (id)initWithFrame: (CGRect)frame scale: (CGFloat)scale device: (id<MTLDevice>)device;
- (void)setFrameSize: (CGSize) size;
@property (nonatomic, assign )CAMetalLayer *metalLayer;
@end // MetalView Interface
////////////////////////////////////////////////////////////////////////////////
@interface MetalViewController : NativeViewControllerType {}
- (BOOL)prefersStatusBarHidden;
#if defined(AZ_PLATFORM_IOS)
- (void)viewWillTransitionToSize: (CGSize)size withTransitionCoordinator: (id<UIViewControllerTransitionCoordinator>) coordinator;
#endif
@end // MetalViewController Interface