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47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "CCryDX12SamplerState.hpp"
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CCryDX12SamplerState* CCryDX12SamplerState::Create(const D3D11_SAMPLER_DESC* pSamplerDesc)
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{
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D3D12_SAMPLER_DESC desc12;
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desc12.Filter = static_cast<D3D12_FILTER>(pSamplerDesc->Filter);
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desc12.AddressU = static_cast<D3D12_TEXTURE_ADDRESS_MODE>(pSamplerDesc->AddressU);
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desc12.AddressV = static_cast<D3D12_TEXTURE_ADDRESS_MODE>(pSamplerDesc->AddressV);
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desc12.AddressW = static_cast<D3D12_TEXTURE_ADDRESS_MODE>(pSamplerDesc->AddressW);
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desc12.MipLODBias = pSamplerDesc->MipLODBias;
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desc12.MaxAnisotropy = pSamplerDesc->MaxAnisotropy;
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desc12.ComparisonFunc = static_cast<D3D12_COMPARISON_FUNC>(pSamplerDesc->ComparisonFunc);
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memcpy(desc12.BorderColor, pSamplerDesc->BorderColor, 4 * sizeof(float));
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desc12.MinLOD = pSamplerDesc->MinLOD;
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desc12.MaxLOD = pSamplerDesc->MaxLOD;
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return DX12::PassAddRef(new CCryDX12SamplerState(*pSamplerDesc, desc12));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma region /* ID3D11SamplerState implementation */
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void STDMETHODCALLTYPE CCryDX12SamplerState::GetDesc(
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_Out_ D3D11_SAMPLER_DESC* pDesc)
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{
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if (pDesc)
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{
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*pDesc = m_Desc11;
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}
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}
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#pragma endregion
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