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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/State/CCryDX12RasterizerState.cpp

61 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "CCryDX12RasterizerState.hpp"
CCryDX12RasterizerState* CCryDX12RasterizerState::Create(const D3D11_RASTERIZER_DESC* pRasterizerDesc)
{
D3D12_RASTERIZER_DESC desc12;
ZeroMemory(&desc12, sizeof(D3D11_RASTERIZER_DESC));
desc12.AntialiasedLineEnable = pRasterizerDesc->AntialiasedLineEnable;
desc12.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
desc12.CullMode = static_cast<D3D12_CULL_MODE>(pRasterizerDesc->CullMode);
desc12.DepthBias = pRasterizerDesc->DepthBias;
desc12.DepthBiasClamp = pRasterizerDesc->DepthBiasClamp;
desc12.DepthClipEnable = pRasterizerDesc->DepthClipEnable;
desc12.FillMode = static_cast<D3D12_FILL_MODE>(pRasterizerDesc->FillMode);
desc12.ForcedSampleCount = 0;
desc12.FrontCounterClockwise = pRasterizerDesc->FrontCounterClockwise;
desc12.MultisampleEnable = pRasterizerDesc->MultisampleEnable;
desc12.SlopeScaledDepthBias = pRasterizerDesc->SlopeScaledDepthBias;
return DX12::PassAddRef(new CCryDX12RasterizerState(*pRasterizerDesc, desc12));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CCryDX12RasterizerState::CCryDX12RasterizerState(const D3D11_RASTERIZER_DESC& desc11, const D3D12_RASTERIZER_DESC& desc12)
: Super(nullptr, nullptr)
, m_Desc11(desc11)
, m_Desc12(desc12)
{
}
CCryDX12RasterizerState::~CCryDX12RasterizerState()
{
}
#pragma region /* ID3D11RasterizerState implementation */
void STDMETHODCALLTYPE CCryDX12RasterizerState::GetDesc(
_Out_ D3D11_RASTERIZER_DESC* pDesc)
{
if (pDesc)
{
*pDesc = m_Desc11;
}
}
#pragma endregion