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69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "RenderDll_precompiled.h"
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#include "CCryDX12BlendState.hpp"
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CCryDX12BlendState* CCryDX12BlendState::Create(const D3D11_BLEND_DESC* pBlendStateDesc)
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{
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D3D12_BLEND_DESC desc12;
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ZeroMemory(&desc12, sizeof(D3D11_BLEND_DESC));
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desc12.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
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desc12.IndependentBlendEnable = pBlendStateDesc->IndependentBlendEnable;
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for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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const D3D11_RENDER_TARGET_BLEND_DESC& rt11 = pBlendStateDesc->RenderTarget[i];
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D3D12_RENDER_TARGET_BLEND_DESC& rt12 = desc12.RenderTarget[i];
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rt12.BlendEnable = rt11.BlendEnable;
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rt12.BlendOp = static_cast<D3D12_BLEND_OP>(rt11.BlendOp);
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rt12.BlendOpAlpha = static_cast<D3D12_BLEND_OP>(rt11.BlendOpAlpha);
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rt12.DestBlend = static_cast<D3D12_BLEND>(rt11.DestBlend);
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rt12.DestBlendAlpha = static_cast<D3D12_BLEND>(rt11.DestBlendAlpha);
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rt12.SrcBlend = static_cast<D3D12_BLEND>(rt11.SrcBlend);
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rt12.SrcBlendAlpha = static_cast<D3D12_BLEND>(rt11.SrcBlendAlpha);
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rt12.RenderTargetWriteMask = rt11.RenderTargetWriteMask;
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rt12.LogicOpEnable = FALSE;
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rt12.LogicOp = D3D12_LOGIC_OP_CLEAR;
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}
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return DX12::PassAddRef(new CCryDX12BlendState(*pBlendStateDesc, desc12));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CCryDX12BlendState::CCryDX12BlendState(const D3D11_BLEND_DESC& desc11, const D3D12_BLEND_DESC& desc12)
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: Super(nullptr, nullptr)
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, m_Desc11(desc11)
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, m_Desc12(desc12)
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{
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}
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CCryDX12BlendState::~CCryDX12BlendState()
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{
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}
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#pragma region /* ID3D11BlendState implementation */
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void STDMETHODCALLTYPE CCryDX12BlendState::GetDesc(
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_Out_ D3D11_BLEND_DESC* pDesc)
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{
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if (pDesc)
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{
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*pDesc = m_Desc11;
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}
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}
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#pragma endregion
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