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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/State/CCryDX12BlendState.cpp

69 lines
2.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#include "RenderDll_precompiled.h"
#include "CCryDX12BlendState.hpp"
CCryDX12BlendState* CCryDX12BlendState::Create(const D3D11_BLEND_DESC* pBlendStateDesc)
{
D3D12_BLEND_DESC desc12;
ZeroMemory(&desc12, sizeof(D3D11_BLEND_DESC));
desc12.AlphaToCoverageEnable = pBlendStateDesc->AlphaToCoverageEnable;
desc12.IndependentBlendEnable = pBlendStateDesc->IndependentBlendEnable;
for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
const D3D11_RENDER_TARGET_BLEND_DESC& rt11 = pBlendStateDesc->RenderTarget[i];
D3D12_RENDER_TARGET_BLEND_DESC& rt12 = desc12.RenderTarget[i];
rt12.BlendEnable = rt11.BlendEnable;
rt12.BlendOp = static_cast<D3D12_BLEND_OP>(rt11.BlendOp);
rt12.BlendOpAlpha = static_cast<D3D12_BLEND_OP>(rt11.BlendOpAlpha);
rt12.DestBlend = static_cast<D3D12_BLEND>(rt11.DestBlend);
rt12.DestBlendAlpha = static_cast<D3D12_BLEND>(rt11.DestBlendAlpha);
rt12.SrcBlend = static_cast<D3D12_BLEND>(rt11.SrcBlend);
rt12.SrcBlendAlpha = static_cast<D3D12_BLEND>(rt11.SrcBlendAlpha);
rt12.RenderTargetWriteMask = rt11.RenderTargetWriteMask;
rt12.LogicOpEnable = FALSE;
rt12.LogicOp = D3D12_LOGIC_OP_CLEAR;
}
return DX12::PassAddRef(new CCryDX12BlendState(*pBlendStateDesc, desc12));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CCryDX12BlendState::CCryDX12BlendState(const D3D11_BLEND_DESC& desc11, const D3D12_BLEND_DESC& desc12)
: Super(nullptr, nullptr)
, m_Desc11(desc11)
, m_Desc12(desc12)
{
}
CCryDX12BlendState::~CCryDX12BlendState()
{
}
#pragma region /* ID3D11BlendState implementation */
void STDMETHODCALLTYPE CCryDX12BlendState::GetDesc(
_Out_ D3D11_BLEND_DESC* pDesc)
{
if (pDesc)
{
*pDesc = m_Desc11;
}
}
#pragma endregion