Files
o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/Misc/CCryDX12InputLayout.hpp
T
2021-03-08 14:30:57 -08:00

52 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
* a third party where indicated.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#ifndef __CCRYDX12INPUTLAYOUT__
#define __CCRYDX12INPUTLAYOUT__
#include "DX12/Device/CCryDX12DeviceChild.hpp"
class CCryDX12InputLayout
: public CCryDX12DeviceChild<ID3D11InputLayout>
{
public:
DX12_OBJECT(CCryDX12InputLayout, CCryDX12DeviceChild<ID3D11InputLayout>);
static CCryDX12InputLayout* Create(CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, const void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength);
virtual ~CCryDX12InputLayout();
typedef std::vector<D3D12_INPUT_ELEMENT_DESC> TDescriptors;
const TDescriptors& GetDescriptors() const
{
return m_Descriptors;
}
AZ::u32 GetHash() const
{
return m_hash;
}
protected:
CCryDX12InputLayout();
private:
TDescriptors m_Descriptors;
std::vector<std::string> m_SemanticNames;
AZ::Crc32 m_hash;
};
#endif // __CCRYDX12INPUTLAYOUT__