52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
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* a third party where indicated.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#ifndef __CCRYDX12INPUTLAYOUT__
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#define __CCRYDX12INPUTLAYOUT__
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#include "DX12/Device/CCryDX12DeviceChild.hpp"
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class CCryDX12InputLayout
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: public CCryDX12DeviceChild<ID3D11InputLayout>
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{
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public:
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DX12_OBJECT(CCryDX12InputLayout, CCryDX12DeviceChild<ID3D11InputLayout>);
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static CCryDX12InputLayout* Create(CCryDX12Device* pDevice, const D3D11_INPUT_ELEMENT_DESC* pInputElementDescs11, UINT NumElements, const void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength);
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virtual ~CCryDX12InputLayout();
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typedef std::vector<D3D12_INPUT_ELEMENT_DESC> TDescriptors;
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const TDescriptors& GetDescriptors() const
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{
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return m_Descriptors;
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}
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AZ::u32 GetHash() const
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{
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return m_hash;
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}
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protected:
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CCryDX12InputLayout();
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private:
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TDescriptors m_Descriptors;
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std::vector<std::string> m_SemanticNames;
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AZ::Crc32 m_hash;
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};
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#endif // __CCRYDX12INPUTLAYOUT__
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