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o3de/Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

45 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <NumericalMethods_precompiled.h>
#include <NumericalMethods/Eigenanalysis.h>
#include <NumericalMethods/Optimization.h>
#include <Optimization/SolverBFGS.h>
#include <Eigenanalysis/Solver3x3.h>
namespace NumericalMethods
{
namespace Optimization
{
SolverResult SolverBFGS(const Function& function, const AZStd::vector<double>& initialGuess)
{
return MinimizeBFGS(function, initialGuess);
}
}
namespace Eigenanalysis
{
SolverResult<Real, 3> Solver3x3RealSymmetric(const SquareMatrix<Real, 3>& matrix)
{
// The matrix must be symmetric.
if (matrix[0][1] == matrix[1][0] && matrix[0][2] == matrix[2][0] && matrix[1][2] == matrix[2][1])
{
return NonIterativeSymmetricEigensolver3x3(
matrix[0][0], matrix[0][1], matrix[0][2],
matrix[1][1], matrix[1][2],
matrix[2][2]
);
}
else
{
return SolverResult<Real, 3>{SolverOutcome::FailureInvalidInput};
}
}
}
} // namespace NumericalMethods