Files
o3de/Gems/LyShine/Code/Source/Animation/UiAnimSerialize.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

38 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "LyShine_precompiled.h"
#include "UiAnimSerialize.h"
#include <LyShine/UiBase.h>
#include "CompoundSplineTrack.h"
#include "BoolTrack.h"
#include "UiAnimationSystem.h"
#include "AnimSplineTrack.h"
#include "AnimSequence.h"
#include "AzEntityNode.h"
#include "EventNode.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// NAMESPACE FUNCTIONS
////////////////////////////////////////////////////////////////////////////////////////////////////
namespace UiAnimSerialize
{
void ReflectUiAnimTypes(AZ::SerializeContext* context)
{
TUiAnimSplineTrack<Vec2>::Reflect(context);
UiCompoundSplineTrack::Reflect(context);
UiBoolTrack::Reflect(context);
CUiAnimSequence::Reflect(context);
CUiAnimNode::Reflect(context);
CUiAnimAzEntityNode::Reflect(context);
CUiAnimEventNode::Reflect(context);
CUiTrackEventTrack::Reflect(context);
}
}