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o3de/Code/Tools/AssetProcessor/native
lumberyard-employee-dm 447832dd81
Updated the GameApplication to mount the engine.pak (#4128)
* Updated the GameApplication to mount the engine.pak

This allows loading the autoexec.cfg and bootstrap.game.<config>.<platform>.setreg from the engine.pak files
The engine.pak is searched for in the following order: <ExecutableDirectory>/engine.pak, followed by <ProjectCacheRoot>/engine.pak

Removed a lot of unused APIs from the AZ::IO::Archive feature suite
Updated many of the AZ::IO::Archive classes to use AZ::IO::Path internally.
The logic to search for files within an Archive has been updated to use AZ::IO::Path and to remove case-insensitve string comparisons
Somehow removed the CryFile dependency on anything Cry

Updated the Settings Registry to support reading from the FileIOBase and therefore Archive files in the GameLauncher via the `SetUseFileIO` function

Removed AzFramework Dependency on md5 3rdParty library

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Linux build fix

Added an include of <stdio.h> before the <rapidxml/rapidxml.h> include as it usesnprintf.

Added `static` to the constexpr constants in ExtractFileDescription in SettingsRegistryImpl.cpp to fix clang compile issue

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the case used to mount the Engine PAK file in the GameApplication to be Engine.pak to match the other locations where it is mounted

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the proper FFont call to FileIOBase::Size to supply the correct
integer type of AZ::u64 instead of size_t
This fixes building on platforms where size_t is type defined to be
unsigned long

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fixed segmentation fault in Archive::Unregister when outputing the filename of the Archive file being closed

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Fix calls to OpenPack in the Legacy LevelSystem

The LevelSystem was calling the incorrect overload of OpenPack that
accepts BindRoot for the mounted level.pak instead of the overload that
that passes a memory block object.

This was causing the level pak files to be mounted using an invalid
directory, causing file accesses inside the level pak to fail.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the error messages in the ZipDir CacheFactory class to use AZ_Warning directly

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Updated the ArchiveFileIO m_trackedFiles container to store mapped type as an AZ::IO::Path

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
AssetDatabase Added new index on SourceDependency Table (#3648) 4 years ago
AssetManager Merge branch 'development' into cmake/warn_virtual 4 years ago
FileProcessor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileServer Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileWatcher Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
InternalBuilders Updated the GameApplication to mount the engine.pak (#4128) 4 years ago
connection Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
resourcecompiler Code/Tools/AssetProcessor 4 years ago
shadercompiler Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
tests Code/Tools/AssetProcessor 4 years ago
ui Code/Tools 4 years ago
unittests Code/Tools/AssetProcessor 4 years ago
utilities Merge branch 'development' into cmake/warn_virtual 4 years ago
AssetProcessorBatchBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AssetProcessorBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor.h Automated test for scene files with and without python scripts running python incorrectly (#2373) 4 years ago
main_batch.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
main_gui.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago