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o3de/Gems/Multiplayer/Code/Source/Editor
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chiyenteng ca49eedc5f
Convert prefab to temp spawnable assets (#6179)
* Convert prefab to temp in-memory spawnable assets

Signed-off-by: chiyenteng <82238204+chiyenteng@users.noreply.github.com>
4 years ago
..
MultiplayerEditorConnection.cpp Minor tweak to re-add ';' to LOG 4 years ago
MultiplayerEditorConnection.h Switch to use the new ComponentApplicationLifecycle system to listen for legacy systems to be ready 4 years ago
MultiplayerEditorGem.cpp Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas. 4 years ago
MultiplayerEditorGem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerEditorSystemComponent.cpp Convert prefab to temp spawnable assets (#6179) 4 years ago
MultiplayerEditorSystemComponent.h Fix memory leak of ProcessWatcher 4 years ago
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