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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#include <AzCore/Serialization/EditContext.h>
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#include <Editor/Nodes/EditorLibrary.h>
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#include <Editor/Nodes/ScriptCanvasAssetNode.h>
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namespace ScriptCanvasEditor
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{
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namespace Library
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{
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void Editor::Reflect(AZ::ReflectContext* reflection)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
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if (serializeContext)
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{
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serializeContext->Class<Editor, LibraryDefinition>()
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->Version(1)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (editContext)
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{
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editContext->Class<Editor>("Editor", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/All.png")
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;
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}
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}
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}
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void Editor::InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry)
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{
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ScriptCanvas::Library::AddNodeToRegistry<Editor, ScriptCanvasAssetNode>(nodeRegistry);
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}
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AZStd::vector<AZ::ComponentDescriptor*> Editor::GetComponentDescriptors()
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{
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return AZStd::vector<AZ::ComponentDescriptor*>({
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ScriptCanvasAssetNode::CreateDescriptor(),
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});
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}
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}
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AZStd::vector<AZ::ComponentDescriptor*> GetLibraryDescriptors()
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{
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return Library::Editor::GetComponentDescriptors();
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}
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}
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