You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetInstance.h

47 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
#include <Editor/Assets/ScriptCanvasAssetReference.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasAssetInstance
{
public:
AZ_TYPE_INFO(ScriptCanvasAssetInstance, "{96B16AAB-DB63-4D32-9FC9-7A5DE440B0B7}");
AZ_CLASS_ALLOCATOR(ScriptCanvasAssetInstance, AZ::SystemAllocator, 0);
ScriptCanvasAssetInstance() = default;
~ScriptCanvasAssetInstance();
static void Reflect(AZ::ReflectContext* context);
const AZStd::unordered_map<AZ::EntityId, AZ::EntityId>& GetBaseToInstanceMap() const { return m_baseToInstanceMap; }
ScriptCanvasAssetReference& GetReference();
const ScriptCanvasAssetReference& GetReference() const;
ScriptCanvas::ScriptCanvasData& GetScriptCanvasData();
const ScriptCanvas::ScriptCanvasData& GetScriptCanvasData() const;
void ComputeDataPatch();
void ApplyDataPatch();
private:
ScriptCanvasAssetInstance(const ScriptCanvasAssetInstance&) = delete;
AZ::DataPatch::FlagsMap GetDataFlagsForPatching() const;
ScriptCanvas::ScriptCanvasData m_scriptCanvasData;
ScriptCanvasAssetReference m_assetRef;
AZStd::unordered_map<AZ::EntityId, AZ::EntityId> m_baseToInstanceMap;
AZStd::unordered_map<AZ::EntityId, AZ::DataPatch::FlagsMap> m_entityToDataFlags;
AZ::DataPatch m_dataPatch;
bool m_canApplyPatch;
};
}