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o3de/Gems/PhysX/Code/Editor/EditorSubComponentModeRotat...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Editor/EditorSubComponentModeBase.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
namespace AzToolsFramework
{
class AngularManipulator;
}
namespace PhysX
{
class EditorSubComponentModeRotation
: public PhysX::EditorSubComponentModeBase
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
EditorSubComponentModeRotation(
const AZ::EntityComponentIdPair& entityComponentIdPair
, const AZ::Uuid& componentType
, const AZStd::string& name);
~EditorSubComponentModeRotation();
// PhysX::EditorSubComponentModeBase
void Refresh() override;
private:
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void CreateManipulators();
void InstallManipulatorMouseCallbacks();
void RegisterManipulators();
void UnregisterManipulators();
AZStd::array<AZStd::shared_ptr<AzToolsFramework::AngularManipulator>, 3> m_rotationManipulators;
};
} // namespace PhysX