/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace AzToolsFramework { class AngularManipulator; } namespace PhysX { class EditorSubComponentModeRotation : public PhysX::EditorSubComponentModeBase , private AzFramework::EntityDebugDisplayEventBus::Handler { public: EditorSubComponentModeRotation( const AZ::EntityComponentIdPair& entityComponentIdPair , const AZ::Uuid& componentType , const AZStd::string& name); ~EditorSubComponentModeRotation(); // PhysX::EditorSubComponentModeBase void Refresh() override; private: // AzFramework::EntityDebugDisplayEventBus void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; void CreateManipulators(); void InstallManipulatorMouseCallbacks(); void RegisterManipulators(); void UnregisterManipulators(); AZStd::array, 3> m_rotationManipulators; }; } // namespace PhysX