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o3de/Gems/Multiplayer/Code/Source/AutoGen
kberg-amzn 693b205747 Removing debug code, and fixing vector/array not respecting replication record dirty bits
Signed-off-by: kberg-amzn <karlberg@amazon.com>
4 years ago
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AutoComponentTypes_Header.jinja A bunch of work to get external multiplayer components to actually work 5 years ago
AutoComponentTypes_Source.jinja Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
AutoComponent_Common.jinja Minor corrections in code gen for usability 4 years ago
AutoComponent_Header.jinja Remove = 4 years ago
AutoComponent_Source.jinja Removing debug code, and fixing vector/array not respecting replication record dirty bits 4 years ago
LocalPredictionPlayerInputComponent.AutoComponent.xml Changes to desync debug output to make it less stressful on bandwidth and the server, as well as some fixes to corrections on the local client 4 years ago
Multiplayer.AutoPackets.xml Add handling for session provider ticket 5 years ago
MultiplayerEditor.AutoPackets.xml SPEC-7469 Multiplayer Editor Ctrl+G fails due to EditorInfo packets reordering. SPEC-7471 Multiplayer Editor Ctrl+G asserts after CreateEntitiesImmediate 5 years ago
NetworkTransformComponent.AutoComponent.xml Changes to fix rewindable attributes incorrectly used on read-only archetype data, fix some bad logic in the pre-render blending code, adding a serializer for AZ::Transform, and adding our client.cfg and server.cfg files to .gitignore 5 years ago