You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Tests/ProvidesUI/Motions/CanAddMotions.cpp

67 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <QPushButton>
#include <QAction>
#include <QtTest>
#include <QTableWidget>
#include <qtoolbar.h>
#include <Tests/UI/UIFixture.h>
#include <EMotionFX/Source/MotionManager.h>
#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/MotionWindow/MotionWindowPlugin.h>
#include <Source/Integration/Assets/MotionAsset.h>
#include <AzToolsFramework/AssetBrowser/AssetSelectionModel.h>
#include <AzToolsFramework/AssetBrowser/AssetPicker/AssetPickerDialog.h>
namespace EMotionFX
{
TEST_F(UIFixture, CanAddMotions)
{
/*
Test Case: C1559124
Can Add Motions
Imports a motion using commands and ensures that both the UI and the Motion Manager are updated porperly.
*/
RecordProperty("test_case_id", "C1559124");
const QString assetName = "rin_idle"; // Asset name to appear in table
const AZStd::string motionCmd = AZStd::string::format("ImportMotion -filename @devroot@/Gems/EMotionFX/Code/Tests/TestAssets/Rin/rin_idle.motion");
auto motionWindowPlugin = static_cast<EMStudio::MotionWindowPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::MotionWindowPlugin::CLASS_ID));
ASSERT_TRUE(motionWindowPlugin) << "Could not find the Motion Window Plugin";
QTableWidget* table = qobject_cast<QTableWidget*>(FindTopLevelWidget("EMFX.MotionListWindow.MotionTable"));
ASSERT_TRUE(table) << "Could not find the Motion Table :'(";
// Make sure no motions exists yet
EXPECT_EQ(GetMotionManager().GetNumMotions(), 0) << "Expected to have no motions for the Manager";
EXPECT_EQ(table->rowCount(), 0) << "Expected the table to have no rows yet";
// Run command to import motion
{
AZStd::string result;
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(motionCmd, result)) << result.c_str();
}
// Assert motion was added
ASSERT_EQ(GetMotionManager().GetNumMotions(), 1) << "Expected to have 1 motion for the Manager";
ASSERT_EQ(table->rowCount(), 1) << "Expected the table to have 1 row";
// Assert asset name is in table
QTableWidgetItem* item = table->item(0, 0);
ASSERT_TRUE(item) << "First table entry is invalid (unexpectedly)";
EXPECT_EQ(item->text(), assetName) << "Asset name DOES NOT match table entry";
}
} // namespace EMotionFX