You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#include <gtest/gtest.h>
|
|
#include <QApplication>
|
|
#include <QWidget>
|
|
#include <QWidgetList>
|
|
#include <QAction>
|
|
#include <QtTest>
|
|
#include <QTreeWidget>
|
|
#include <QMessageBox>
|
|
#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
|
|
#include <EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetsWindowPlugin.h>
|
|
#include <EMotionStudio/Plugins/StandardPlugins/Source/MotionSetsWindow/MotionSetManagementWindow.h>
|
|
#include <Tests/UI/UIFixture.h>
|
|
#include <Tests/UI/ModalPopupHandler.h>
|
|
|
|
namespace EMotionFX
|
|
{
|
|
TEST_F(UIFixture, CanRemoveMotionSet)
|
|
{
|
|
RecordProperty("test_case_id", "C24255735");
|
|
|
|
// Add new motion set.
|
|
EXPECT_EQ(GetMotionManager().GetNumMotionSets(), 0) << "No motion set should be present yet.";
|
|
const char* motionSetName = "TestMotionSet";
|
|
const AZStd::string commandString = AZStd::string::format("CreateMotionSet -name \"%s\"", motionSetName);
|
|
AZStd::string result;
|
|
if (!CommandSystem::GetCommandManager()->ExecuteCommand(commandString, result))
|
|
{
|
|
AZ_Error("EMotionFX", false, result.c_str());
|
|
}
|
|
EXPECT_EQ(GetMotionManager().GetNumMotionSets(), 1) << "Exactly one motion set should be present.";
|
|
|
|
// Select the motion set.
|
|
MotionSet* motionSet = GetMotionManager().GetMotionSet(0);
|
|
motionSet->SetDirtyFlag(false);
|
|
auto motionSetsPlugin = static_cast<EMStudio::MotionSetsWindowPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::MotionSetsWindowPlugin::CLASS_ID));
|
|
ASSERT_TRUE(motionSetsPlugin) << "Motion Sets Plugin could not be found";
|
|
EMStudio::MotionSetManagementWindow* motionSetWindow = motionSetsPlugin->GetManagementWindow();
|
|
motionSetWindow->ReInit();
|
|
motionSetsPlugin->SetSelectedSet(motionSet);
|
|
|
|
// Get the rect of the selected motion set tree widget item.
|
|
ASSERT_TRUE(motionSetWindow) << "Expected a valid motion set management window.";
|
|
const QTreeWidget* treeWidget = motionSetWindow->findChild<QTreeWidget*>("EMFX.MotionSetManagementWindow.MotionSetsTree");
|
|
ASSERT_TRUE(treeWidget) << "Expected a valid motion set tree widget.";
|
|
QTreeWidgetItem* motionSetItem = treeWidget->invisibleRootItem()->child(0);
|
|
EXPECT_TRUE(motionSetItem) << "Tree widget item for motion set not found.";
|
|
const QRect rect = treeWidget->visualItemRect(motionSetItem);
|
|
|
|
// Bring up context menu for the selected motion set.
|
|
BringUpContextMenu(treeWidget, rect);
|
|
QMenu* contextMenu = motionSetWindow->findChild<QMenu*>("EMFX.MotionSetManagementWindow.ContextMenu");
|
|
EXPECT_TRUE(contextMenu) << "No context menu available";
|
|
|
|
// Remove selected motion sets.
|
|
QAction* removeSelectedAction = nullptr;
|
|
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(removeSelectedAction, contextMenu, "Remove selected"))
|
|
<< "Cannot find remove selected motion set context menu entry.";
|
|
|
|
// Modal pop-up window requesting to remove the motions from the project entirely or only from the motion set comes up.
|
|
{
|
|
ModalPopupHandler messageBoxPopupHandler;
|
|
messageBoxPopupHandler.WaitForPopupPressDialogButton<QMessageBox*>(QDialogButtonBox::Yes);
|
|
removeSelectedAction->trigger();
|
|
}
|
|
|
|
motionSetWindow->ReInit();
|
|
|
|
// Data verification.
|
|
EXPECT_EQ(GetMotionManager().GetNumMotionSets(), 0) << "No motion set should be present anymore.";
|
|
EXPECT_EQ(treeWidget->topLevelItemCount(), 0) << "Expected an empty tree widget.";
|
|
}
|
|
} // namespace EMotionFX
|