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o3de/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/Transitions/RemoveTransitionCondition.cpp

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6.3 KiB
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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <Tests/UI/UIFixture.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionFX/Source/AnimGraphMotionNode.h>
#include <EMotionFX/Source/AnimGraphStateMachine.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
#include <QApplication>
#include <QtTest>
#include "qtestsystem.h"
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AttributesWindow.h>
#include <Source/Editor/ObjectEditor.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyRowWidget.hxx>
#include <EMotionFX/Source/AnimGraphPlayTimeCondition.h>
#include <AzQtComponents/Components/Widgets/CardHeader.h>
namespace EMotionFX
{
class RemoveTransitionConditionFixture : public UIFixture
{
public:
void SetUp() override
{
UIFixture::SetUp();
AZStd::string commandResult;
MCore::CommandGroup group;
// Create empty anim graph, add a motion node and a blend tree.
group.AddCommandString(AZStd::string::format("CreateAnimGraph -animGraphID %d", m_animGraphId));
group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 100 -yPos 100 -name testMotion",
m_animGraphId, azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str()));
group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name testBlendTree",
m_animGraphId, azrtti_typeid<BlendTree>().ToString<AZStd::string>().c_str()));
group.AddCommandString(AZStd::string::format("AnimGraphCreateConnection -animGraphID %d -transitionType %s -sourceNode testMotion -targetNode testBlendTree",
m_animGraphId, azrtti_typeid<AnimGraphStateTransition>().ToString<AZStd::string>().c_str()));
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
m_animGraph = GetAnimGraphManager().FindAnimGraphByID(m_animGraphId);
EXPECT_NE(m_animGraph, nullptr) << "Cannot find newly created anim graph.";
}
void TearDown() override
{
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
delete m_animGraph;
UIFixture::TearDown();
}
public:
const AZ::u32 m_animGraphId = 64;
AnimGraph* m_animGraph = nullptr;
};
TEST_F(RemoveTransitionConditionFixture, RemoveTransitionConditions)
{
RecordProperty("test_case_id", "C15031141");
auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
EMStudio::AnimGraphModel& animGraphModel = animGraphPlugin->GetAnimGraphModel();
// Find the transition between the motion node and the blend tree.
AnimGraphStateTransition* transition = m_animGraph->GetRootStateMachine()->GetTransition(0);
ASSERT_TRUE(transition) << "Anim graph transition not found.";
// Select the transition in the anim graph model.
const QModelIndex& modelIndex = animGraphModel.FindFirstModelIndex(transition);
const EMStudio::AnimGraphModel::ModelItemType itemType = modelIndex.data(EMStudio::AnimGraphModel::ROLE_MODEL_ITEM_TYPE).value<EMStudio::AnimGraphModel::ModelItemType>();
ASSERT_TRUE(modelIndex.isValid()) << "Anim graph transition has an invalid model index.";
animGraphModel.GetSelectionModel().select(QItemSelection(modelIndex, modelIndex), QItemSelectionModel::Current | QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
// Ensure Theere is no initial condition
ASSERT_EQ(0, transition->GetNumConditions()) << " Anim Graph Should not have a condition";
// Create Condition
// Find and "click" on Add Condition button
EMStudio::AddConditionButton* addConditionButton = m_animGraphPlugin->GetAttributesWindow()->GetAddConditionButton();
ASSERT_TRUE(addConditionButton) << "Add Condition button was not found";
addConditionButton->OnCreateContextMenu();
// Add a specific condition
QAction* addPlayTimeConditionButton = RemoveTransitionConditionFixture::GetNamedAction(m_animGraphPlugin->GetAttributesWindow(), "Play Time Condition");
ASSERT_TRUE(addPlayTimeConditionButton) << "'Play Time Condition' button was not found";
addPlayTimeConditionButton->trigger();
// Ensure Condition is created
ASSERT_EQ(1, transition->GetNumConditions()) << " Anim Graph transition condition should have been made removed";
// Find the created Condition
auto objectEditor = animGraphPlugin->GetAttributesWindow()->findChild<QWidget*>("EMFX.AttributesWindowWidget.NodeTransition.ConditionsWidget");
ASSERT_TRUE(objectEditor);
const AzQtComponents::CardHeader* cardHeader = objectEditor->findChild<AzQtComponents::CardHeader*>();
ASSERT_TRUE(cardHeader) << "Transition Condition CardHeader not found.";
const QFrame* frame = cardHeader->findChild<QFrame*>("Background");
ASSERT_TRUE(frame) << "Transtion Condition CardHeader Background Frame not found.";
QPushButton* contextMenubutton = frame->findChild< QPushButton*>("ContextMenu");
ASSERT_TRUE(contextMenubutton) << "Transition Condition ContextMenu not found.";
// Pop up the context menu.
QTest::mouseClick(contextMenubutton, Qt::LeftButton);
QAction* deleteAction = RemoveTransitionConditionFixture::GetNamedAction(animGraphPlugin->GetAttributesWindow(), "Delete condition");
ASSERT_TRUE(deleteAction) << "Delete Condition Action not found";
deleteAction->trigger();
// Check if the Condition get deleted.
ASSERT_EQ(0, transition->GetNumConditions()) << " Anim Graph transition condition should be removed";
}
} // namespace EMotionFX