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o3de/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/Parameters/AddGroup.cpp

78 lines
3.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <Tests/UI/UIFixture.h>
#include <Tests/Matchers.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/ParameterWindow.h>
#include <QApplication>
#include <QComboBox>
namespace EMotionFX
{
class AddGroupFixture
: public UIFixture
{
public:
void SetUp() override
{
UIFixture::SetUp();
// Create empty anim graph and select it.
const AZ::u32 animGraphId = 1;
const AZStd::string command = AZStd::string::format("CreateAnimGraph -animGraphID %d", animGraphId);
AZStd::string commandResult;
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(command, commandResult)) << commandResult.c_str();
m_animGraph = GetAnimGraphManager().FindAnimGraphByID(animGraphId);
EXPECT_NE(m_animGraph, nullptr) << "Cannot find the newly created anim graph.";
}
void TearDown() override
{
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
delete m_animGraph;
UIFixture::TearDown();
}
public:
AnimGraph* m_animGraph = nullptr;
};
TEST_F(AddGroupFixture, AddGroupParameter)
{
RecordProperty("test_case_id", "C5506441");
auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
// Trigger the window that will let us set a name for the group to add.
EMStudio::ParameterWindow* parameterWindow = animGraphPlugin->GetParameterWindow();
ASSERT_TRUE(parameterWindow) << "Anim graph parameter window is invalid.";
parameterWindow->OnAddGroup();
// Grab a pointer to that dialog that pops up and accept it (basically click the Ok button).
QWidget* groupCreateWidget = FindTopLevelWidget("EMFX.ParameterCreateRenameDialog");
ASSERT_NE(groupCreateWidget, nullptr) << "Cannot find anim graph group create/rename dialog. Is the anim graph selected?";
auto groupCreateWindow = qobject_cast<EMStudio::ParameterCreateRenameWindow*>(groupCreateWidget);
groupCreateWindow->accept();
// Verify that we have the group inside the anim graph.
ASSERT_EQ(m_animGraph->GetNumParameters(), 1) << "Group creation failed. We shouldn't have one parameter in the animgraph.";
EXPECT_EQ(m_animGraph->GetNumValueParameters(), 0) << "Expecting no value parameters as we only created a group.";
const Parameter* parameter = m_animGraph->FindParameter(0);
EXPECT_NE(parameter, nullptr) << "The parameter we created should be valid.";
EXPECT_THAT(parameter->GetName(), StrEq("Group0"));
EXPECT_EQ(parameter->RTTI_GetType(), azrtti_typeid<GroupParameter>()) << "The type of the created parameter isn't a group.";
}
} // namespace EMotionFX