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79 lines
3.8 KiB
C++
79 lines
3.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <gtest/gtest.h>
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#include <QApplication>
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#include <QAction>
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#include <QtTest>
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#include <Tests/UI/AnimGraphUIFixture.h>
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#include <EMotionFX/Source/AnimGraphManager.h>
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
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#include <EMotionFX/Source/AnimGraphBindPoseNode.h>
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namespace EMotionFX {
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#if AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS
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TEST_F(AnimGraphUIFixture, DISABLED_CanDeleteAnimGraphNode)
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#else
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TEST_F(AnimGraphUIFixture, CanDeleteAnimGraphNode)
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#endif // AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS
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{
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/*
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Test Case: C22083484
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Can Delete AnimGraph Node.
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Tests the UI functionality for deleting an existing AnimGraph Node via the right-click context menu.
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*/
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RecordProperty("test_case_id", "C22083484");
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AnimGraph* activeAnimGraph = CreateAnimGraph();
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// Create a node to delete later
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AnimGraphNode* node = CreateAnimGraphNode(azrtti_typeid<AnimGraphBindPoseNode>().ToString<AZStd::string>(), "-parentName Root -xPos 1 -yPos 1");
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ASSERT_TRUE(node) << "Node was not created.";
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// Verify no nodes are selecetd yet
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EXPECT_EQ(m_blendGraphWidget->CalcNumSelectedNodes(), 0) << "Expected to have exactly zero (0) selected nodes";
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EXPECT_EQ(m_blendGraphWidget->GetActiveGraph()->GetSelectedAnimGraphNodes().size(), 0) << "Expected to have zero (0) items selected in selection model";
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// Select the new Graph Node (via left mouse click)
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QRect nodeRect = m_blendGraphWidget->GetActiveGraph()->FindGraphNode(node)->GetRect();
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QPoint localPoint = nodeRect.center();
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QTest::mouseClick(m_blendGraphWidget, Qt::LeftButton, Qt::NoModifier, localPoint);
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// Verify our node was selected
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EXPECT_EQ(m_blendGraphWidget->CalcNumSelectedNodes(), 1) << "Expected to have exactly one (1) selected node";
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EXPECT_EQ(m_blendGraphWidget->GetActiveGraph()->GetSelectedAnimGraphNodes().size(), 1) << "Not exactly one selection made";
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// Open context menu
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m_blendGraphWidget->OnContextMenuEvent(m_blendGraphWidget, localPoint, m_blendGraphWidget->LocalToGlobal(localPoint), m_animGraphPlugin, m_blendGraphWidget->GetActiveGraph()->GetSelectedAnimGraphNodes(), true, false, m_animGraphPlugin->GetActionFilter());
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// Find Action for deleting node
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QAction* deleteAction = GetNamedAction(m_animGraphPlugin->GetViewWidget(), FromStdString(EMStudio::AnimGraphPlugin::s_deleteSelectedNodesShortcutName));
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ASSERT_TRUE(deleteAction) << "Could not find the '" <<
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std::string(EMStudio::AnimGraphPlugin::s_deleteSelectedNodesShortcutName.data(), EMStudio::AnimGraphPlugin::s_deleteSelectedNodesShortcutName.size())
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<< "' action in the context menu";
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// Trigger delete
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const size_t nodeCount = activeAnimGraph->GetNumNodes();
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deleteAction->trigger();
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// Verify Result
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EXPECT_EQ(nodeCount - 1, activeAnimGraph->GetNumNodes()) << "Delete Action from Context menu did not remove exactly 1 Node from AnimGraph";
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EXPECT_EQ(m_blendGraphWidget->CalcNumSelectedNodes(), 0) << "BlendGraphWidget still has the deleted node selected";
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EXPECT_EQ(m_blendGraphWidget->GetActiveGraph()->GetSelectedAnimGraphNodes().size(), 0) << "Selection model not cleared";
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}
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}
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