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o3de/Gems/EMotionFX/Code/Tests/ProvidesUI/AnimGraph/AnimGraphActivateTests.cpp

135 lines
6.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <QAction>
#include <QtTest>
#include <qtoolbar.h>
#include <QWidget>
#include <QComboBox>
#include <Tests/UI/UIFixture.h>
#include <EMotionFX/Source/AnimGraphMotionNode.h>
#include <EMotionFX/Source/AnimGraphEntryNode.h>
#include <EMotionFX/Source/AnimGraphHubNode.h>
#include <EMotionFX/Source/AnimGraphManager.h>
#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphViewWidget.h>
#include <Tests/TestAssetCode/ActorFactory.h>
#include <Tests/TestAssetCode/SimpleActors.h>
#include <EMotionFX/Source/MotionManager.h>
namespace EMotionFX
{
TEST_F(UIFixture, CanNotActiveEmptyGraph)
{
// This test checks that activating an empty anim graph does nothing.
EMStudio::GetMainWindow()->ApplicationModeChanged("AnimGraph");
auto animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
ASSERT_TRUE(animGraphPlugin) << "Anim graph plugin not found.";
ASSERT_FALSE(animGraphPlugin->GetActiveAnimGraph()) << "No anim graph should be activated.";
ASSERT_EQ(0, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 0 anim graphs.";
auto toolBar = animGraphPlugin->GetViewWidget()->findChild<QToolBar*>("EMFX.BlendGraphViewWidget.TopToolBar");
QWidget* activateButton = UIFixture::GetWidgetFromToolbar(toolBar, "Activate Animgraph/State");
ASSERT_TRUE(activateButton) << "Activate anim graph button not found.";
QTest::mouseClick(activateButton, Qt::LeftButton);
ASSERT_FALSE(animGraphPlugin->GetActiveAnimGraph()) << "No anim graph should be activated after click the activate button.";
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
}
class PopulatedAnimGraphFixture
: public UIFixture
{
public:
void SetUp() override
{
UIFixture::SetUp();
AZStd::string commandResult;
MCore::CommandGroup group;
// Create empty anim graph, add a motion, entry, hub, and blend tree node.
group.AddCommandString(AZStd::string::format("CreateAnimGraph -animGraphID %d", m_animGraphId));
group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 100 -yPos 100 -name %s",
m_animGraphId, azrtti_typeid<AnimGraphMotionNode>().ToString<AZStd::string>().c_str(), m_motionNodeName.c_str()));
group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name %s",
m_animGraphId, azrtti_typeid<BlendTree>().ToString<AZStd::string>().c_str(), m_blendTreeName.c_str()));
group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name %s",
m_animGraphId, azrtti_typeid<AnimGraphHubNode>().ToString<AZStd::string>().c_str(), m_hubNodeName.c_str()));
group.AddCommandString(AZStd::string::format("AnimGraphCreateNode -animGraphID %d -type %s -parentName Root -xPos 200 -yPos 100 -name %s",
m_animGraphId, azrtti_typeid<AnimGraphEntryNode>().ToString<AZStd::string>().c_str(), m_entryNodeName.c_str()));
// Create new motion set
group.AddCommandString(AZStd::string::format("CreateMotionSet -name motionSet0 -setID %d", m_motionSetID));
// Run Commands
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommandGroup(group, commandResult)) << commandResult.c_str();
// Create temp Actor
m_actor = ActorFactory::CreateAndInit<SimpleJointChainActor>(1, "tempActor");
// Cache some local poitners.
m_animGraphPlugin = static_cast<EMStudio::AnimGraphPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMStudio::AnimGraphPlugin::CLASS_ID));
ASSERT_NE(m_animGraphPlugin, nullptr) << "Anim graph plugin not found.";
m_animGraph = GetAnimGraphManager().FindAnimGraphByID(m_animGraphId);
EXPECT_NE(m_animGraph, nullptr) << "Cannot find newly created anim graph.";
}
void TearDown() override
{
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
delete m_animGraph;
UIFixture::TearDown();
}
public:
const AZ::u32 m_animGraphId = 64;
const AZ::u32 m_motionSetID = 32;
AZStd::string m_motionNodeName = "testMotion";
AZStd::string m_blendTreeName = "testBlendTree";
AZStd::string m_hubNodeName = "testHub";
AZStd::string m_entryNodeName = "testEntry";
AnimGraph* m_animGraph = nullptr;
EMStudio::AnimGraphPlugin* m_animGraphPlugin = nullptr;
AutoRegisteredActor m_actor;
};
TEST_F(PopulatedAnimGraphFixture, CanActivateValidGraph)
{
// This test checks that activating a filled anim graph will not crash and create an animgraph instance
RecordProperty("test_case_id", "C1559131");
// Find QComboBox that indicates preview of motionset
QComboBox* motionSetPreviewSelector = qobject_cast<QComboBox*>(PopulatedAnimGraphFixture::FindTopLevelWidget("EMFX.AttributesWindowWidget.AnimGraph.MotionSetComboBox"));
// Set Preview motionset as created MotionSet
motionSetPreviewSelector->setCurrentIndex(0);
ASSERT_EQ(motionSetPreviewSelector->currentText(), "motionSet0") << "Preview Motionset could not be set";
// Find activate animigraph button
auto toolBar = m_animGraphPlugin->GetViewWidget()->findChild<QToolBar*>("EMFX.BlendGraphViewWidget.TopToolBar");
QWidget* activateButton = PopulatedAnimGraphFixture::GetWidgetFromToolbar(toolBar, "Activate Animgraph/State");
// Click activate animigraph button
ASSERT_TRUE(activateButton) << "Activate anim graph button not found.";
QTest::mouseClick(activateButton, Qt::LeftButton);
// Confirm that the animigraph instance was created and is active
ASSERT_TRUE(m_animGraphPlugin->GetActiveAnimGraph()) << "Anim graph should be activated.";
ASSERT_EQ(1, EMotionFX::GetAnimGraphManager().GetNumAnimGraphs()) << "Anim graph manager should contain 1 anim graphs.";
}
} // namespace EMotionFX