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o3de/Gems/EMotionFX/Code/Tests/Prefabs
Chris Burel 4034195bdc Convert EMotionFX runtime uint32 -> size_t
This allows the EMotionFX runtime to compile with `/we4267` enabled, which
emits a warning when converting from `size_t` to a smaller type. All tests
for the runtime have been updated accordingly, and they pass.

In instances where a range-for loop could be used, or a std algorithm, that
was used instead of using `size_t numItems = vec.size()` and a for loop.

Casts to `uint32` were removed where possible. Some places remain, like in
the file formats.

Signed-off-by: Chris Burel <burelc@amazon.com>
4 years ago
..
LeftArmSkeleton.h Convert EMotionFX runtime uint32 -> size_t 4 years ago