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26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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namespace EMotionFX
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{
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class SimulatedObjectSetup
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{
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public:
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MOCK_METHOD0(AddSimulatedObject, void());
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MOCK_METHOD1(AddSimulatedObject, void(const AZStd::string&));
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MOCK_METHOD1(InsertSimulatedObjectAt, SimulatedObject*(size_t));
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MOCK_METHOD1(RemoveSimulatedObject, void(size_t));
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MOCK_CONST_METHOD0(GetNumSimulatedObjects, size_t());
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MOCK_CONST_METHOD1(GetSimulatedObject, SimulatedObject*(size_t));
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MOCK_CONST_METHOD1(FindSimulatedObjectByJoint, SimulatedObject*(const SimulatedJoint*));
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MOCK_CONST_METHOD1(GetSimulatedObjectIndex, AZ::Outcome<size_t>(const SimulatedObject*));
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MOCK_CONST_METHOD0(GetSimulatedObjects, const AZStd::vector<SimulatedObject*>&());
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MOCK_CONST_METHOD2(IsSimulatedObjectNameUnique, bool(const AZStd::string&, const SimulatedObject*));
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};
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}
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