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50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzTest/AzTest.h>
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namespace EMotionFX
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{
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class SimulatedJoint;
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class SimulatedObject
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{
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public:
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AZ_TYPE_INFO(SimulatedObject, "{8CF0F474-69DC-4DE3-AF19-002F19DA27DB}");
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MOCK_CONST_METHOD1(FindSimulatedJointBySkeletonJointIndex, SimulatedJoint*(size_t));
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MOCK_METHOD1(AddSimulatedJointAndChildren, void(size_t));
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MOCK_METHOD1(AddSimulatedJoint, SimulatedJoint*(size_t));
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MOCK_METHOD1(AddSimulatedJoints, void(AZStd::vector<size_t> joints));
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MOCK_METHOD2(RemoveSimulatedJoint, void(size_t, bool));
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MOCK_METHOD1(RemoveSimulatedJoint, void(size_t));
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MOCK_CONST_METHOD0(GetNumSimulatedJoints, size_t());
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MOCK_CONST_METHOD1(SetSimulatedJoints, void(const AZStd::vector<SimulatedJoint*>& joints));
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MOCK_CONST_METHOD0(GetSimulatedJoints, const AZStd::vector<SimulatedJoint*>&());
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MOCK_CONST_METHOD1(GetSimulatedJoint, SimulatedJoint*(size_t index));
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MOCK_CONST_METHOD0(GetName, const AZStd::string&());
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MOCK_METHOD1(SetName, void(const AZStd::string&));
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MOCK_CONST_METHOD0(GetGravityFactor, float());
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MOCK_METHOD1(SetGravityFactor, void(float));
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MOCK_CONST_METHOD0(GetStiffnessFactor, float());
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MOCK_METHOD1(SetStiffnessFactor, void(float));
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MOCK_CONST_METHOD0(GetDampingFactor, float());
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MOCK_METHOD1(SetDampingFactor, void(float));
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MOCK_CONST_METHOD0(GetColliderTags, AZStd::vector<AZStd::string>&());
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MOCK_METHOD1(SetColliderTags, void(const AZStd::vector<AZStd::string>&));
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MOCK_METHOD0(Clear, void());
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MOCK_METHOD1(InitAfterLoading, void(SimulatedObjectSetup*));
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};
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}
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