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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <Tests/SystemComponentFixture.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorInstance;
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class AnimGraph;
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class MotionSet;
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struct PoseComparisonFixtureParams
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{
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const char* m_actorFile = nullptr;
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const char* m_animGraphFile = nullptr;
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const char* m_motionSetFile = nullptr;
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const char* m_recordingFile = nullptr;
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PoseComparisonFixtureParams(const char* actorFile, const char* animGraphFile, const char* motionSetFile, const char* recordingFile)
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: m_actorFile(actorFile), m_animGraphFile(animGraphFile), m_motionSetFile(motionSetFile), m_recordingFile(recordingFile)
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{}
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};
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class INTEG_PoseComparisonFixture
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: public SystemComponentFixture
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, public ::testing::WithParamInterface<PoseComparisonFixtureParams>
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{
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public:
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void SetUp() override;
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void TearDown() override;
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void LoadAssets();
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protected:
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AZStd::unique_ptr<Actor> m_actor = nullptr;
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ActorInstance* m_actorInstance = nullptr;
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AnimGraph* m_animGraph = nullptr;
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MotionSet* m_motionSet = nullptr;
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};
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// This fixture exists to separate the tests that test the pose comparsion
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// functionality from the tests that use the pose comparison functionality
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// (even though it doesn't use the recording)
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class INTEG_TestPoseComparisonFixture
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: public INTEG_PoseComparisonFixture
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{
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};
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}; // namespace EMotionFX
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