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o3de/Gems/EMotionFX/Code/MCore/Source/DualQuaternion.inl

37 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// extended constructor
MCORE_INLINE DualQuaternion::DualQuaternion(const AZ::Quaternion& rotation, const AZ::Vector3& translation)
: m_real(rotation)
{
m_dual = 0.5f * (AZ::Quaternion(translation.GetX(), translation.GetY(), translation.GetZ(), 0.0f) * rotation);
}
// transform a 3D point with the dual quaternion
MCORE_INLINE AZ::Vector3 DualQuaternion::TransformPoint(const AZ::Vector3& point) const
{
const AZ::Vector3 realVector(m_real.GetX(), m_real.GetY(), m_real.GetZ());
const AZ::Vector3 dualVector(m_dual.GetX(), m_dual.GetY(), m_dual.GetZ());
const AZ::Vector3 position = point + 2.0f * (realVector.Cross(realVector.Cross(point) + (m_real.GetW() * point)));
const AZ::Vector3 displacement = 2.0f * (m_real.GetW() * dualVector - m_dual.GetW() * realVector + realVector.Cross(dualVector));
return position + displacement;
}
// transform a vector with this dual quaternion
MCORE_INLINE AZ::Vector3 DualQuaternion::TransformVector(const AZ::Vector3& v) const
{
const AZ::Vector3 realVector(m_real.GetX(), m_real.GetY(), m_real.GetZ());
const AZ::Vector3 dualVector(m_dual.GetX(), m_dual.GetY(), m_dual.GetZ());
return v + 2.0f * (realVector.Cross(realVector.Cross(v) + m_real.GetW() * v));
}