/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ // extended constructor MCORE_INLINE DualQuaternion::DualQuaternion(const AZ::Quaternion& rotation, const AZ::Vector3& translation) : m_real(rotation) { m_dual = 0.5f * (AZ::Quaternion(translation.GetX(), translation.GetY(), translation.GetZ(), 0.0f) * rotation); } // transform a 3D point with the dual quaternion MCORE_INLINE AZ::Vector3 DualQuaternion::TransformPoint(const AZ::Vector3& point) const { const AZ::Vector3 realVector(m_real.GetX(), m_real.GetY(), m_real.GetZ()); const AZ::Vector3 dualVector(m_dual.GetX(), m_dual.GetY(), m_dual.GetZ()); const AZ::Vector3 position = point + 2.0f * (realVector.Cross(realVector.Cross(point) + (m_real.GetW() * point))); const AZ::Vector3 displacement = 2.0f * (m_real.GetW() * dualVector - m_dual.GetW() * realVector + realVector.Cross(dualVector)); return position + displacement; } // transform a vector with this dual quaternion MCORE_INLINE AZ::Vector3 DualQuaternion::TransformVector(const AZ::Vector3& v) const { const AZ::Vector3 realVector(m_real.GetX(), m_real.GetY(), m_real.GetZ()); const AZ::Vector3 dualVector(m_dual.GetX(), m_dual.GetY(), m_dual.GetZ()); return v + 2.0f * (realVector.Cross(realVector.Cross(v) + m_real.GetW() * v)); }