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o3de/Gems/Atom/RPI/Code/Tests/Common/ShaderAssetTestUtils.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
namespace UnitTest
{
//! Utility function for creating the simplest possible ShaderAsset
AZ::Data::Asset<AZ::RPI::ShaderAsset> CreateTestShaderAsset(
const AZ::Data::AssetId& shaderAssetId,
AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroupLayout> optionalSrgLayout = nullptr,
AZ::RPI::Ptr<AZ::RPI::ShaderOptionGroupLayout> optionalShaderOptions = nullptr,
const AZ::Name& shaderName = AZ::Name{ "TestShader" },
const AZ::Name& drawListName = AZ::Name{ "depth" } );
} //namespace UnitTest