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25 lines
816 B
C++
25 lines
816 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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namespace UnitTest
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{
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//! Utility function for creating the simplest possible ShaderAsset
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AZ::Data::Asset<AZ::RPI::ShaderAsset> CreateTestShaderAsset(
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const AZ::Data::AssetId& shaderAssetId,
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AZ::RHI::Ptr<AZ::RHI::ShaderResourceGroupLayout> optionalSrgLayout = nullptr,
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AZ::RPI::Ptr<AZ::RPI::ShaderOptionGroupLayout> optionalShaderOptions = nullptr,
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const AZ::Name& shaderName = AZ::Name{ "TestShader" },
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const AZ::Name& drawListName = AZ::Name{ "depth" } );
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} //namespace UnitTest
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