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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <LyShine/UiBase.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiScrollBarInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiScrollBarInterface() {}
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//! Get the size of the handle relative to the scrollbar (0 - 1)
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virtual float GetHandleSize() = 0;
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//! Set the size of the handle relative to the scrollbar (0 - 1)
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virtual void SetHandleSize(float size) = 0;
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//! Get the minimum size of the handle in pixels
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virtual float GetMinHandlePixelSize() = 0;
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//! Set the minimum size of the handle in pixels
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virtual void SetMinHandlePixelSize(float size) = 0;
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//! Get the handle entity
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virtual AZ::EntityId GetHandleEntity() = 0;
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//! Set the handle entity
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virtual void SetHandleEntity(AZ::EntityId entityId) = 0;
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//! Get auto fade
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virtual bool IsAutoFadeEnabled() = 0;
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//! Set auto fade
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virtual void SetAutoFadeEnabled(bool isAutoFadeEnabled) = 0;
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//! Get the delay in seconds before the scrollbar will fade if unused
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virtual float GetAutoFadeDelay() = 0;
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//! Set the fade delay in seconds
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virtual void SetAutoFadeDelay(float delay) = 0;
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//! Get the speed in seconds that it will take for the scrollbar to fade to transparent
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virtual float GetAutoFadeSpeed() = 0;
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//! Set the fade speed in seconds
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virtual void SetAutoFadeSpeed(float speed) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiScrollBarInterface> UiScrollBarBus;
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