/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiScrollBarInterface : public AZ::ComponentBus { public: // member functions virtual ~UiScrollBarInterface() {} //! Get the size of the handle relative to the scrollbar (0 - 1) virtual float GetHandleSize() = 0; //! Set the size of the handle relative to the scrollbar (0 - 1) virtual void SetHandleSize(float size) = 0; //! Get the minimum size of the handle in pixels virtual float GetMinHandlePixelSize() = 0; //! Set the minimum size of the handle in pixels virtual void SetMinHandlePixelSize(float size) = 0; //! Get the handle entity virtual AZ::EntityId GetHandleEntity() = 0; //! Set the handle entity virtual void SetHandleEntity(AZ::EntityId entityId) = 0; //! Get auto fade virtual bool IsAutoFadeEnabled() = 0; //! Set auto fade virtual void SetAutoFadeEnabled(bool isAutoFadeEnabled) = 0; //! Get the delay in seconds before the scrollbar will fade if unused virtual float GetAutoFadeDelay() = 0; //! Set the fade delay in seconds virtual void SetAutoFadeDelay(float delay) = 0; //! Get the speed in seconds that it will take for the scrollbar to fade to transparent virtual float GetAutoFadeSpeed() = 0; //! Set the fade speed in seconds virtual void SetAutoFadeSpeed(float speed) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiScrollBarBus;