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35 lines
903 B
C++
35 lines
903 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace LyShine
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{
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class IRenderGraph;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiRenderInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiRenderInterface() {}
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//! Render the component into the render graph
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virtual void Render(LyShine::IRenderGraph* renderGraph) = 0;
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public: // static member data
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//! Multiple components on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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};
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typedef AZ::EBus<UiRenderInterface> UiRenderBus;
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