/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace LyShine { class IRenderGraph; } //////////////////////////////////////////////////////////////////////////////////////////////////// class UiRenderInterface : public AZ::ComponentBus { public: // member functions virtual ~UiRenderInterface() {} //! Render the component into the render graph virtual void Render(LyShine::IRenderGraph* renderGraph) = 0; public: // static member data //! Multiple components on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; }; typedef AZ::EBus UiRenderBus;