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69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiNavigationInterface
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: public AZ::ComponentBus
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{
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public: // types
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enum class NavigationMode
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{
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Automatic,
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Custom,
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None
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};
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public: // member functions
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virtual ~UiNavigationInterface() {}
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//! Get the navigation mode
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virtual NavigationMode GetNavigationMode() = 0;
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//! Set the navigation mode
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virtual void SetNavigationMode(NavigationMode navigationMode) = 0;
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//! Get the entity to receive focus when up is pressed
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virtual AZ::EntityId GetOnUpEntity() = 0;
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//! Set the entity to receive focus when up is pressed
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virtual void SetOnUpEntity(AZ::EntityId entityId) = 0;
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//! Get the entity to receive focus when down is pressed
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virtual AZ::EntityId GetOnDownEntity() = 0;
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//! Set the entity to receive focus when down is pressed
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virtual void SetOnDownEntity(AZ::EntityId entityId) = 0;
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//! Get the entity to receive focus when left is pressed
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virtual AZ::EntityId GetOnLeftEntity() = 0;
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//! Set the entity to receive focus when left is pressed
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virtual void SetOnLeftEntity(AZ::EntityId entityId) = 0;
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//! Get the entity to receive focus when right is pressed
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virtual AZ::EntityId GetOnRightEntity() = 0;
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//! Set the entity to receive focus when right is pressed
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virtual void SetOnRightEntity(AZ::EntityId entityId) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiNavigationInterface> UiNavigationBus;
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