/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include //////////////////////////////////////////////////////////////////////////////////////////////////// class UiNavigationInterface : public AZ::ComponentBus { public: // types enum class NavigationMode { Automatic, Custom, None }; public: // member functions virtual ~UiNavigationInterface() {} //! Get the navigation mode virtual NavigationMode GetNavigationMode() = 0; //! Set the navigation mode virtual void SetNavigationMode(NavigationMode navigationMode) = 0; //! Get the entity to receive focus when up is pressed virtual AZ::EntityId GetOnUpEntity() = 0; //! Set the entity to receive focus when up is pressed virtual void SetOnUpEntity(AZ::EntityId entityId) = 0; //! Get the entity to receive focus when down is pressed virtual AZ::EntityId GetOnDownEntity() = 0; //! Set the entity to receive focus when down is pressed virtual void SetOnDownEntity(AZ::EntityId entityId) = 0; //! Get the entity to receive focus when left is pressed virtual AZ::EntityId GetOnLeftEntity() = 0; //! Set the entity to receive focus when left is pressed virtual void SetOnLeftEntity(AZ::EntityId entityId) = 0; //! Get the entity to receive focus when right is pressed virtual AZ::EntityId GetOnRightEntity() = 0; //! Set the entity to receive focus when right is pressed virtual void SetOnRightEntity(AZ::EntityId entityId) = 0; public: // static member data //! Only one component on a entity can implement the events static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; }; typedef AZ::EBus UiNavigationBus;