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o3de/Code/Framework/GridMate/Docs/UML/gridmate replica newproxy o...

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@startuml New replica proxy created on client
CSystem -> Network: SyncWithGame
Network -> ReplicaManager: Unmarshal
ReplicaManager -> ReplicaManager: RegisterReplica
ReplicaManager -> Replica: OnActivate
Replica -> NetBindingComponentChunk: OnReplicaActive
NetBindingComponentChunk -> NetBindingSystemBus: SpawnEntityFromSlice
note left: if proxy,\nthen either spawns \nfrom a slice or stream
NetBindingComponentChunk -> NetBindingSystemBus: SpawnEntityFromStream
@enduml