@startuml New replica proxy created on client CSystem -> Network: SyncWithGame Network -> ReplicaManager: Unmarshal ReplicaManager -> ReplicaManager: RegisterReplica ReplicaManager -> Replica: OnActivate Replica -> NetBindingComponentChunk: OnReplicaActive NetBindingComponentChunk -> NetBindingSystemBus: SpawnEntityFromSlice note left: if proxy,\nthen either spawns \nfrom a slice or stream NetBindingComponentChunk -> NetBindingSystemBus: SpawnEntityFromStream @enduml