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* Add HDR color grading pass and shaders. * Remove color grading pass from light adaptation parent pass due to failing ASV tests. This will be added back later on. * Editor HDR Color Grading Component implemented under the PostFx stack (#219) * Add softmin/max for unbounded color grading properties. * Revert channel mixer properties to vector3. Refactor mix to weight. Fix color grading pass to convert any color variable into vec4. Signed-off-by: rbarrand <rbarrand@amazon.com> Co-authored-by: Robin <rbarrand@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| Animation | 4 years ago | |
| CoreLights | 4 years ago | |
| Decals | 4 years ago | |
| DiffuseGlobalIllumination | 4 years ago | |
| Grid | 4 years ago | |
| ImageBasedLights | 4 years ago | |
| Material | 4 years ago | |
| Mesh | 4 years ago | |
| OcclusionCullingPlane | 4 years ago | |
| Platform | 4 years ago | |
| PostProcess | 4 years ago | |
| ReflectionProbe | 4 years ago | |
| ScreenSpace | 4 years ago | |
| Scripting | 4 years ago | |
| SkinnedMesh | 4 years ago | |
| SkyBox | 4 years ago | |
| SurfaceData | 4 years ago | |
| Thumbnails | 4 years ago | |
| CommonFeaturesSystemComponent.cpp | 4 years ago | |
| CommonFeaturesSystemComponent.h | 4 years ago | |
| EditorCommonFeaturesSystemComponent.cpp | 4 years ago | |
| EditorCommonFeaturesSystemComponent.h | 4 years ago | |
| Module.cpp | 4 years ago | |