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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/Spawnable
Nicholas Van Sickle 74e4055195
Fix Prefab instance assets not preloading (#6834)
PrefabCatchmentProcessor::ProcessPrefab was no longer updating the ProcessedObjectStore's referenced object list, this change exposes the referenced asset list in the new PrefabDocument API and uses them to update the referenced asset list.

Signed-off-by: Nicholas Van Sickle <nvsickle@amazon.com>
4 years ago
..
EditorOnlyEntityHandler Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ComponentRequirementsValidator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ComponentRequirementsValidator.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
EditorInfoRemover.cpp Cleaned up some unused code in the Prefab processor. 4 years ago
EditorInfoRemover.h Added a PrefabDocument for Prefab to simplify working with Prefabs during conversion to spawnables. 4 years ago
EntityAliasTypes.h Added additional functions to edit prefabs during processing to PrefabDocument. 4 years ago
InMemorySpawnableAssetContainer.cpp Fixed post rebase Spawnable issues. 4 years ago
InMemorySpawnableAssetContainer.h Convert prefab to temp spawnable assets (#6179) 4 years ago
PrefabCatchmentProcessor.cpp Fix Prefab instance assets not preloading (#6834) 4 years ago
PrefabCatchmentProcessor.h Cleaned up some unused code in the Prefab processor. 4 years ago
PrefabConversionPipeline.cpp Added support for setting up entity aliases during the prefab to spawnable conversion. 4 years ago
PrefabConversionPipeline.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PrefabConverterStackProfileNames.h Convert prefab to temp spawnable assets (#6179) 4 years ago
PrefabDocument.cpp Fix Prefab instance assets not preloading (#6834) 4 years ago
PrefabDocument.h Fix Prefab instance assets not preloading (#6834) 4 years ago
PrefabDocument.inl Added additional functions to edit prefabs during processing to PrefabDocument. 4 years ago
PrefabProcessor.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PrefabProcessorContext.cpp Fixed a sync issue when a PrefaDOM was taken from a PrefabDocument. 4 years ago
PrefabProcessorContext.h Cleaned up some unused code in the Prefab processor. 4 years ago
ProcesedObjectStore.cpp Added support for setting up entity aliases during the prefab to spawnable conversion. 4 years ago
ProcesedObjectStore.h Added support for setting up entity aliases during the prefab to spawnable conversion. 4 years ago
SpawnableMetaDataBuilder.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SpawnableMetaDataBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SpawnableUtils.cpp Added additional functions to edit prefabs during processing to PrefabDocument. 4 years ago
SpawnableUtils.h Added additional functions to edit prefabs during processing to PrefabDocument. 4 years ago