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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader
lumberyard-employee-dm b9824ed172
Updated all array_view uses with the C++20 span. (#7157)
* Updated all array_view uses with the C++20 span.

The updates were done in the following order
1. `AZStd::array_view<([^>].+)\* ?>`  -> `AZStd::span<\1 const>`
2. `AZStd::array_view<(?:const )(.+)>` -> `AZStd::span<const \1>`
3. `AZStd::array_view` -> `AZStd::span`

Removed the implementation of array_view.

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Added missing whitespace between `const` and the typename for spans.

Updated the ShaderTest comparison of the ShaderResourceGroupLayout span
to compare the sizes as well

Updated comments on some of the methods that stated that they return "an
array" to mention they return "a span".

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
Metrics This reduces non-unity build time by ~2% and build size by ~0.5%. 4 years ago
Shader.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ShaderReloadDebugTracker.cpp [Linux] Fix crash from accessing an invalid AZ::EnvironmentVariable 4 years ago
ShaderResourceGroup.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ShaderResourceGroupPool.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderSystem.cpp Made some improvements for debugging shader hot reload issues. 4 years ago
ShaderVariant.cpp Shaders changes require two or more change cycles before updating (#5142) 4 years ago
ShaderVariantAsyncLoader.cpp Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago