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2b2e5c6367bfa2eddae2b3ffd44150d1c42aabd6
o3de
/
Gems
/
Multiplayer
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Code
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Source
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Editor
T
History
Gene Walters
fa32940205
Adding logs to dedicated-server start up (unable to use for automated testing just yet since remote console cant be connected that early). Adding pytest check to make sure AutomatedTesting.ServerLauncher is running. Moved sveditor_port to MultiplayerEditorConnection since it was never actually getting used when it was in EditorSystemComponent (dedicated servers dont know about editor)
...
Signed-off-by: Gene Walters <
genewalt@amazon.com
>
2021-11-01 13:01:59 -07:00
..
MultiplayerEditorConnection.cpp
Adding logs to dedicated-server start up (unable to use for automated testing just yet since remote console cant be connected that early). Adding pytest check to make sure AutomatedTesting.ServerLauncher is running. Moved sveditor_port to MultiplayerEditorConnection since it was never actually getting used when it was in EditorSystemComponent (dedicated servers dont know about editor)
2021-11-01 13:01:59 -07:00
MultiplayerEditorConnection.h
Adding logs to dedicated-server start up (unable to use for automated testing just yet since remote console cant be connected that early). Adding pytest check to make sure AutomatedTesting.ServerLauncher is running. Moved sveditor_port to MultiplayerEditorConnection since it was never actually getting used when it was in EditorSystemComponent (dedicated servers dont know about editor)
2021-11-01 13:01:59 -07:00
MultiplayerEditorGem.cpp
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00
MultiplayerEditorGem.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00
MultiplayerEditorSystemComponent.cpp
Adding logs to dedicated-server start up (unable to use for automated testing just yet since remote console cant be connected that early). Adding pytest check to make sure AutomatedTesting.ServerLauncher is running. Moved sveditor_port to MultiplayerEditorConnection since it was never actually getting used when it was in EditorSystemComponent (dedicated servers dont know about editor)
2021-11-01 13:01:59 -07:00
MultiplayerEditorSystemComponent.h
Re-merging latest dev after rebasing to fix DCO. Re-resolving conflicts
2021-10-28 09:56:01 -07:00